Anyone know how modular Civ4 will be? I havent modded since Civ2 and im wondering if this will be the same type of one-file-for-all kinda thing. I think what the civs is missing is the ability to download and easily add many minor edits to the game (such as a single civ, or a collection of units) from seperate files, for organizations sake. It would also make for easy distribution. What do you think?
I was just about to post something very similar to this...
I was wondering if we, the modding community that is, will be able to release "plug-n-play" mods, which only affect small things, and can be combined with other such mods with no modding being necessary (simply select which mods you want to use for any given game).
So, for example, you could have a Civil War mod, Supply Lines mod, Plateau Terrain mod, and several mods that just add a single civ to the game. You start a new game and choose to use the Plateau mod, the additional civs and the Civil War mod, but decide you don't want to bother with supply lines this game, so you don't use it - simply uncheck it in the list of mods.
Perhaps if this isn't possible in the initial release, Firaxis can make it possible with an expansion pack. Or, the SDK will allow us to add it in ourselves. I would love to see these combination mods (combo mods) a reality for Civ4, so I'll most likely be involved in any such effort by fans.
For an example game that has this sort of combo mod ability, look at The Elder Scrolls 3: Morrowind - ok, it's not TBS, it's an RPG, but it's the same basic idea.