CanuckSoldier
Emperor
I'm going to make the assumption that since this is 2010 that Civ5 will be fully compliant with Games for Windows. Unlike Civ4 which did have some effort put into that area but was made in the late XP era and therefore had all sorts of issues dealing with the Vista/7 User Access Control functions.
Especially when it came to MP mod loading the game had all sorts of issues with players with Vista loading mods that players with XP could not see due to the files not being in the same folder structure or issues with Vista faking a virtual folder to prevent the game from truly writing to the protected system area.
Now I'm not really worried about Civ5 having issues with Vista or 7, what I am worried about is the reverse situaiton. We still have lots of WinXP users that are going to be installing Civ5 in an OS that doesn't understand GfW and it's standards.
Is the MP mod system going to be able to deal with a mixed OS and file installation path enviroment? Of course we still want the great anti-cheat ability that Civ4 had as well, yes we want our cake and eat it too
Greg if you could ask the right questions with the guys in Maryland that would be great.
CS
Especially when it came to MP mod loading the game had all sorts of issues with players with Vista loading mods that players with XP could not see due to the files not being in the same folder structure or issues with Vista faking a virtual folder to prevent the game from truly writing to the protected system area.
Now I'm not really worried about Civ5 having issues with Vista or 7, what I am worried about is the reverse situaiton. We still have lots of WinXP users that are going to be installing Civ5 in an OS that doesn't understand GfW and it's standards.
Is the MP mod system going to be able to deal with a mixed OS and file installation path enviroment? Of course we still want the great anti-cheat ability that Civ4 had as well, yes we want our cake and eat it too

CS