CIV5: building a city on a resource tile

taltamir

Chieftain
Joined
Sep 26, 2010
Messages
78
what is the impact of building a city on a resource tile? say, cotton or iron?
I can tell that I am "getting" it, but does it limit benefits from it in the long term (via upgrades that I could have otherwise built on it)?
 
think somewhere said that you gain it as an improvement as long as you have the tech
 
so far i've only settled on food resources, and it actually has removed the food bonus from the tile from 3 down to 2. but since food isn't usually a problem in this game, it wasn't a big deal.
 
Yeah i have looked all over but there is no screen that I can find that tells you what resources you currently have. The trade screens are obviously filtered, so where do we find out what resources we have all together?

EDIT: Nevermind, kinda, the hover over the happiness indicator at the top of the screen will detail all your luxury resources, but it won't tell you which ones are from trade/SC's or your own. It's annoying that there is a lack of concise views in this game - i find myself having to click through many screens to get basic information to support decisions.
 
In Civ4, building on top of a resource meant that you got the resource, but didn't get the food/production/gold that you would get from having an improvement on it.
 
This is an interesting issue, because in Civ4 resources gave sufficient tile yield bonuses that you didn't want to "waste" them by settling on top of them. That isn't really true anymore.
 
This is an interesting issue, because in Civ4 resources gave sufficient tile yield bonuses that you didn't want to "waste" them by settling on top of them. That isn't really true anymore.

This raises an interesting question...
Is there ANY improvement in Civ V that can be made to a resource that increase the amount of it produced... as far as I can tell improving it:
1. Makes it available.
2. Makes it produce 2 extra gold.

Building a city on it:
1. Makes it available. (immediately, with no need for improvement)
2. Lets you use the spot you would have otherwise used for the city to build a trading post (if you so wanted)

This would mean that building directly on a resource is in fact superior to building near it.
 
Cow adds +1 production with improvement. Mine appears to do the same.

production as in "hammers" which are used to "build buildings / units" (because I can just build a factory on the tile on which I would have built the city otherwise)... or production as in "3 food instead of 2 food"?

but regardless, with strategic and luxury resources you lose nothing by building on them... and gain their resource earlier.
 
what is the impact of building a city on a resource tile? say, cotton or iron?
I can tell that I am "getting" it, but does it limit benefits from it in the long term (via upgrades that I could have otherwise built on it)?
I accidentaly built a city on a hill tile on river bank with an iron resource (2), iron resource was removed but city tile itself was producing 4 food, 4 hammers and 1 gold. Hammer output is OK, but I'm puzzled about food output. My guess is that resource is completely wasted if city is found on resource tile.
 
All city building and city state bonus now show as city ties output. So, My guess is you have granary in city. 4 production is not form tie, but from your palace.
 
production as in "hammers" which are used to "build buildings / units" (because I can just build a factory on the tile on which I would have built the city otherwise)... or production as in "3 food instead of 2 food"?

but regardless, with strategic and luxury resources you lose nothing by building on them... and gain their resource earlier.

production as in... production. No hammers in this game, just like shields in civ4.
 
All city building and city state bonus now show as city ties output. So, My guess is you have granary in city. 4 production is not form tie, but from your palace.
This was actually my 3rd city, not the capitol, after Iron was revealed on the map I rushed to find a city to capture 3 iron resources clustered together. I was refering to the output of the exact single tile where city was founded, as soon as I pressed "B" key city tile output was 4/4/1. This was early game, no trade route established, no influence from buildings, policies, city states or anything else.
 
In general: settling on top of a resource will grant you the resource (provided you have the necessary tech) and its production/gold bonuses. But you won't get the bonus of the improvement (mine/plantation), which makes sense. I didn't try settling on a 3-food square, but someone mentioned that you only get 2 food.
 
I accidentaly built a city on a hill tile on river bank with an iron resource (2), iron resource was removed but city tile itself was producing 4 food, 4 hammers and 1 gold. Hammer output is OK, but I'm puzzled about food output. My guess is that resource is completely wasted if city is found on resource tile.

have you checked at the top of the screen? provided you have the tech to access iron, the resource count "iron" should have gone up by two.
 
I accidentaly built a city on a hill tile on river bank with an iron resource (2), iron resource was removed but city tile itself was producing 4 food, 4 hammers and 1 gold. Hammer output is OK, but I'm puzzled about food output. My guess is that resource is completely wasted if city is found on resource tile.

Interesting, I built on an iron 2 resource and I got 2 iron added to my resource pool.
 
Considering that in CiV the production and food yields of resources are completely insignificant (+1, big deal), I would have no issues plopping a city on top of resources (something I would never do it Civ 4, because most developed resources would give big time yield bonuses).
 
I needed this thread

Turn 1 and the best spot for my city is on top of Marble! I have been lucky to find it and I am afraid that if I sit my city there I will lose the marble and improved wonder building speed.

Please, can anyone confirm the effect?? Will I lose the improved wonder building speed?
 
Typical improvements give +1 to a tile (+2 in Renaissance)
Bonus Resources (Stone, Cow, Sheep, Wheat, Deer) get an additional +1 from a building
Marble, Iron, Horses, Wine, Incense, Gold and Silver also get +1 or +2 from "building" bonuses


For bonus resources, you don't "get" it so settle Off the resource

For Marble, Iron, Horses, Wine, Incense, Gold and Silver.. you lose the extra production/culture/gold for instant access. so its a trade off

For Cotton, Dyes, Silk, Gems, etc.... you don't lose anything 'extra' that you can't get from a normal improvement.
 
I needed this thread

Turn 1 and the best spot for my city is on top of Marble! I have been lucky to find it and I am afraid that if I sit my city there I will lose the marble and improved wonder building speed.

Please, can anyone confirm the effect?? Will I lose the improved wonder building speed?

You will get buff when you tech Masonry
 
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