Just one question.
When the AI ask you if you're about to Dow them or not when your army is nearby and tell them no but actually Dow them anyway, does this affect the diplo with other Civ than the one I just attacked ?
Thank you guys
I'm not totally sure.One time on Civ5 vanilla I did this to Mongolia and it didn't seem to affect other civs.I don't know how it is on G&K, since I don't think I've ever experienced this on G&K yet.
This is one of the big No-no's. If you do that, the modifier is so strong that it will stay with you for the rest of the game, blocking any possible positive relation, and dragging most civilizations to war with you. In higher levels, permanent war can be a big drag and keep you behind in tech/economy, basically dooming your game (unless you go all out for Domination).
Another question : You know the shield promotion that gives +33% protection vs ranged unit (sorry my civ is french i dont know the name in english). Does that shield works against planes ?
Thank you !
Okay thank you ! Any way for me to know how many turns ive to wait before I can attack them without diplo hit ?
You probably did it before Mongolia met any other civ, and finished them off. No negative word of mouth is possible from ghosts...
Of all the diplomatic "systems" this is the absolute worse. If you truly are not planning on DoW and say so, then something changes a handful of turns later, you are stuck, unable to DoW unless you take a hit to world-wide diplomacy.
Does anyone know off-hand how long you need to wait until it is safe to DoW again? It'd be nice if it was ~10 turns, but I suspect it is either the standard 30 or never, which is not fun.
And yet another example of AI having the ability to do so, but not yourself. Apparently it is OK to watch the AI dance their entire military around your borders for as long as they want with no penalty.
This really frustrates me on 2 counts:
1) I can't ask the AI the same question, even when I can see them lining their army up.
2) How far, and for how long do I have to move them away ? In my current game diplomacy broke down between myself and Nebby, so I moved some units towards my borders. When he complained I moved them away for around 10 turns, then brought them back when I was ready to enter war. I had denounced him previously, so I thought I was good to go, but no, I still got the diplo hit....
IMHO I think there should be an extra couple of replies available.
As well as the two already there I would add something along these lines:
1. If we decide on war, it will be a time and place I choose...... (so you are not saying either way), and
2. For every unit you move away from my border, I will remove one.... or.... For every unit you maintain on my border I will keep an equal number of units...