Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by Rhye, Oct 3, 2010.
I see a squeezed Red Sea and Persian Gulf. I don't like it.
Yea neither do I, So I changed it back.
And What tiles are wrong? Besides the Red Sea and the Persian
Gulf there are no issues with my map. Actually I AM abit
bothered with my southeastern asia edit, but I'm not
sure how EXACTLY to add another row there.
Thor, consider making a hex map - then people might be more likely to take you seriously
Yes of course, despite the allegations, I do know what I'm talking about.
And I consider my suggestions to be entirely reasonable.
But where, may I ask, would I be able to get a template to make a hex
Google search = "hex grid generator" might do the trick. I don't know what software you're using, but between a generator, screenshots, and an image editor, you should be able to make a template.
But wouldn't the easiest option be to take the import made by ecv (here) and make your edits to it? That would save you a lot of bother in trying convert the square-based map to a hex-based map by hand.
I'm sorry if I'm misunderstanding you and being unhelpful. But I don't think I'm alone in being extremely puzzled: why are you offering up edits to a square-based map for a CiV RFC?
Well I am merely showing my map edit to the map to show that
the changes I think should be made are VERY minor.
I would make my edits to that map, but my time is vaguely
limited and by the time I would make said changes I'm sure
a new map would already be made. But none-the-less
I shall make an effort to make my edits to a map.
If those changes are so minor - is there any point in making them? I can't even tell what you changed....Aside from that, I imagine that any map made in civ 5 is going to be substantially different to the Rhyes one you used as an example.
On topic, i've been playing the maps that rhyes has released, and i have noticed significant map slow downs towards the middle of the game - 20 odd seconds load time, in early middle ages. - no bugs etc, but i stupidly left a mod running in the back, so.
I'll do better next time rhye i promise!
I do have a recommendation for europe though, and that is to balance europe by essentially assigning spain to france, scandinavia and denmark to germany / russia perhaps, and ice land to the brits, or possible just inflate britain a bit more to balance out there percentage of land.
I don't mind your changes, to be honest, but I also don't think they matter that much. And I especially don't think they constitute "realistic proportions" for Africa compared to Europe like you demanded before.
Yea, just take a close look and you'll see differences.
But I also just posted it as an EXAMPLE. But I would gladly scrap my suggestion
if a new, and better map were made.
thor I just wanted to see where the Civ5 map can be improved, not the civ4 one, since it is different...
Yes I understand that. My reason for posting a cIV styled map
is because square maps are easier to make then hexagon maps.
Let me also note that despite the MASSIVE differences between
the two maps, I just wanted to give you all a vague
Idea of what I am talking about.
But to go back and point out geographical issues.
1. Eastern Europe is cramped. Not by much, just around poland.
2. Western Europe overstreches into the atlantic, this can be fixed
by making a SLIGHTLY larger africa. (as in just add afew rows
and columns to africa and asia.)
The issue with the overstrech
is that is makes it possible for certain naval powers to meet
south american civs too early. Merely add a single row of ocean
to the atlantic to resolve this issue. (There is PLENTY of ocean.)
3. Southern China, and Southern India
Southern China and India need another row to
help even them out. (Many european powers had
colonies in India so another row would not give too much
land to India.)
See this area?
Just add a row below that, this would remove the squeezed
look that currently exists, also movement from China to
India wouldn't be limited to 2 units.
4. America, add a column to the area of the rockies, (check the map I
posted to see what I mean.) and 2 rows: 1 for canada, and another
so help give breathing room for america and any european colonies
in the east coast.
playing the game to the later era as england - im thinking the larger map is too large - turn times are dragging by at 60 mins plus . of course on smaller maps it gets harder to field proper forces in the middle ages. although you could address that with modded rules.
THat's a typo right?
Which map is this anyway?
The RFC converted map or the one Rhye posted on this topic?
Only one of them came in several sizes. Kind of easy to miss, I suppose, given the way this thread got inflated with pointless discussions recently...
so, as everybody seems to agree with a middle way between the two sizes, I`ll make it.
Thor, please post comments relevant to the civ5 map, not the civ4 one.
ahh oh golly yes - 60 seconds sorry.Hhahah man that'd be some dedication.
Rhye - have you seen max rigas ww1-2/ scenario. I've been playing it recently and I noticed that the way he implemented territory, for example, british canada is assigned by giving every tile in canada to one city, montreal. Interestingly, the AI doesnt build cities in territory already controlled by culture - this could be a neat method for controlling city growth in a future rhyes mod, by making culture cheap, and increasing hammer and gold production. Just a suggestion - ignore if it you already have plans.
*Facepalm* I DID. If it for some reason says civ IV in ANY way, it's a typo.
The entire time I have been referring to the ciV map, me posting a civilization
IV map was merely as a vague example to help give a mental picture.
The suggestions I gave apply to ALL ciV earth maps. (not location specific
earth maps mind you all.)
I don't mean to sound angry but it seems that this sort of attitude is need to
make my points.
Once Firaxis works out the kinks with the Worker AI it should drastically reduce turn times meaning the large map should be entirely feasible when the get it fixed (devs have been working on it for three weeks)
It would prolly be in your best interest to wait before making any major decisions for the map. As the next update may bring down the time for turns, as stated before.
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