Civ5 Enemy Invasions and Roads/Railroads

SerapisIV

Chieftain
Joined
Nov 11, 2003
Messages
21
In Civ4 invading armies don't get the speed bump from enemy roads/railroads. Given the new road maintenance mechanic to limit road spam, has it been confirmed that this invaders still don't get the benefit from enemy roads?
 
i hope not. its more realistic (look @ the allied invasion of Germany in WWII) and with less road spam (cos of maintenance costs) it shouldn't be an overwhelming advantage to the invaders.
 
Well, once you take a city, you get all the tiles around it... so you get the speed bump ~1/2 way to the next city... but you have to slow down as you approach the next city.
 
I want the bonus to be universal, as it is there are far too many advantages to fighting on your own land. Players should have more of an incentive to try to keep the action in their opponents' territory. But since they're not giving defense bonuses for captured forts (also a pooper if you ask me) I think they're keeping with the civ iv/iii model.

The death of Stacks-of-Doom should make this dynamic playable though.
 
Defending the own land has always been a lot easier for several reasons. I like how the designers gave several bonuses to the defender, all adding up to an interesting whole. Cities defending themselves and Oligarchy come to my mind.

It would be boring, one-dimensional, if an empire with 15 archers would just always defeat an empire with 10 archers, all other things being equal. Using defensive strategies will keep you in the game, in case the map generator wasn't clement to you. Furthermore, to achieve a cultural victory, you need to survive long enough against aggressive military/technological players.
 
Defending the own land has always been a lot easier for several reasons. I like how the designers gave several bonuses to the defender, all adding up to an interesting whole. Cities defending themselves and Oligarchy come to my mind.

It would be boring, one-dimensional, if an empire with 15 archers would just always defeat an empire with 10 archers, all other things being equal. Using defensive strategies will keep you in the game, in case the map generator wasn't clement to you. Furthermore, to achieve a cultural victory, you need to survive long enough against aggressive military/technological players.

You can mod a lot of things yourself. I agree with your general view, so I will probably give Forts extra defense bonus, for instance.
 
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