My biggest complain has to do with expansion of player and the AI... Civilizations throughout history were always trying to expand as far as they could until met with resistance of sorts. Now in CIV5 expansion is punishing the player by making him loose % of his science gains and happiness. I still don't understand how a city belonging to a different nation that I have conquered affects my whole civilization??? CIV5 is so punishing on expansion that warmongering players just sell or pillage the cities they capture.... How is this even acceptable as a game mechanic??? In real life the Nation would grab a piece of land and hold it, mark it on their map as theirs... eg. Egypt, Rome, China, Russia, Germans in ww2 expanded their borders onto Russia... (I don't think Hitler was building massive amounts of attractions to satisfy his country happiness needs) And with the new % science penalty for building cities expansion it halts to a full stop at one point, most civilizations don't even share borders... Now you can make a small map and cram ****tons of civilizations in there, but that's not how the game should be played. I just played 3 days straight trying different strategies, map sizes, civilization counts, the game is so passive its ridiculous. This game is supposed to be about civilizations, if you look at human history there were constant long wars between countries all the time, solely based on the land someone else wanted... Don't believe me? Just the Europe alone http://en.wikipedia.org/wiki/List_of_conflicts_in_Europe I really miss the times from CIV4 when Baudica would Conquer half the continent in Medieval.