Dida
YHWH
- Joined
- Sep 11, 2003
- Messages
- 3,434
From civ1 to civ4 there seems to be no effective check against civ over expanding. We had corruption in civ3 and city maintenance cost in civ4 but these tend to be either really annoying or minimal. There is really nothing that can stop a warmongering civ from snowballing to victory just by its sheer size. This is one factor that makes the second half of the game so unfun. Once I have reached a certain size I can just win by putting my civ on auto pilot.
I think there are a few things that contribute to this. First, everything in civ is too closely tied with land. Not only do civs get food and production from working a tile, they also get gold from tiles as if gold grows on trees. This is highly unrealistic and means that small civs can never catchup to larger ones because smaller civs don't have sufficient number of tiles to match the economic might of the larger ones. This discourage civs from building up the tiles they already own and encourage conquest to grab more tiles. Cottage economy in civ4 and corporations in BTS are good counters to this. They are not nearly enough but are giant steps in the right direction.
Second, the lack of a civil war mechanism means there is no downsize to a very large empire (except from corruption or city upkeep). Historically when an empire grows bigger than the communication technology of its time allows it will tend to fall apart because it is infeasible to administer such a huge empire. Civil war should solve this problem.
Lastly, military conquest is too easy and by far is the relatively cheapest way to develop your civ. I am a raging warmonger myself and love fighting, but I think I would enjoy it more if they would make it more challenging.
I think there are a few things that contribute to this. First, everything in civ is too closely tied with land. Not only do civs get food and production from working a tile, they also get gold from tiles as if gold grows on trees. This is highly unrealistic and means that small civs can never catchup to larger ones because smaller civs don't have sufficient number of tiles to match the economic might of the larger ones. This discourage civs from building up the tiles they already own and encourage conquest to grab more tiles. Cottage economy in civ4 and corporations in BTS are good counters to this. They are not nearly enough but are giant steps in the right direction.
Second, the lack of a civil war mechanism means there is no downsize to a very large empire (except from corruption or city upkeep). Historically when an empire grows bigger than the communication technology of its time allows it will tend to fall apart because it is infeasible to administer such a huge empire. Civil war should solve this problem.
Lastly, military conquest is too easy and by far is the relatively cheapest way to develop your civ. I am a raging warmonger myself and love fighting, but I think I would enjoy it more if they would make it more challenging.