-- Insert SQL Rules Here
-- ******************************************************************************
-- TABLE from Civ5ArtDefines_Units.xml : "ArtDefine_UnitInfos" VALUES('ART_DEF_UNIT_XXXXXXX',Damage state, 'Formation');
-- Damage state must be a number, put '' if no formation
-- ******************************************************************************
--INSERT INTO ArtDefine_UnitInfos (Type, DamageStates, Formation)
INSERT INTO ArtDefine_UnitInfos (Type, DamageStates, Formation) VALUES('ART_DEF_UNIT_WWII_MECHANIZED_INFANTRY', 1,'MotorizedInfantry');
-- ******************************************************************************
-- TABLE ArtDefine_UnitInfoMemberInfos
-- ******************************************************************************
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType, UnitMemberInfoType, NumMembers) VALUES('ART_DEF_UNIT_WWII_MECHANIZED_INFANTRY', 'ART_DEF_UNIT_MEMBER_WWII_MECHANIZED_INFANTRY',1);
-- ******************************************************************************
-- TABLE ArtDefine_UnitMemberCombats from Civ5ArtDefines_UnitMembers.xml
-- ******************************************************************************
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType, EnableActions, DisableActions, MoveRadius, ShortMoveRadius, ChargeRadius, AttackRadius, RangedAttackRadius, MoveRate, ShortMoveRate, TurnRateMin, TurnRateMax, TurnFacingRateMin,TurnFacingRateMax,RollRateMin,RollRateMax,PitchRateMin,PitchRateMax,LOSRadiusScale, TargetRadius, TargetHeight, HasShortRangedAttack, HasLongRangedAttack,HasLeftRightAttack,HasStationaryMelee,HasStationaryRangedAttack,HasRefaceAfterCombat, ReformBeforeCombat,HasIndependentWeaponFacing,HasOpponentTracking,HasCollisionAttack,AttackAltitude,AltitudeDecelerationDistance,OnlyTurnInMovementActions,RushAttackFormation)
VALUES('ART_DEF_UNIT_MEMBER_WWII_MECHANIZED_INFANTRY','Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady','',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,1,NULL,NULL,1,NULL,1,1,NULL,NULL,NULL,NULL,NULL,NULL,'');
-- ********************************************************************
-- TABLE ArtDefine_UnitMemberInfos from Civ5ArtDefines_UnitMembers.xml
-- ********************************************************************
INSERT INTO ArtDefine_UnitMemberInfos (Type, Scale, ZOffset, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES('ART_DEF_UNIT_MEMBER_WWII_MECHANIZED_INFANTRY', 0.12, NULL, '', 'M3A1HTGreenTC.fxsxml', 'CLOTH', 'METALSM');
-- ******************************************************************************
-- TABLE ArtDefine_UnitMemberCombatWeapons from Civ5ArtDefines_UnitMembers.xml
-- ******************************************************************************
INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType, "Index", SubIndex, ID, VisKillStrengthMin, VisKillStrengthMax, ProjectileSpeed, ProjectileTurnRateMin, ProjectileTurnRateMax, HitEffect, HitEffectScale, HitRadius, ProjectileChildEffectScale, AreaDamageDelay, ContinuousFire, WaitForEffectCompletion, TargetGround, IsDropped, WeaponTypeTag, WeaponTypeSoundOverrideTag)
VALUES('ART_DEF_UNIT_MEMBER_WWII_MECHANIZED_INFANTRY',0,0,'',NULL,NULL,NULL,NULL,NULL,'',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'BULLETHC','BULLETHC');