Civ5 Vox Populi Complete TSL experience

Glassmage

The Desert Flame
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Apr 23, 2011
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This is not simply a collection of mods. Each mod here has been carefully cultivated (including bug fixes, improvement, balance) to integrate all these mods together to create the most authentic TSL experience.




Installation: Drop the "Mods" Folder into your C:\Users\Name\Documents\My Games\Sid Meier's Civilization 5. Remember to back up your original "Mods" Folder if you have to.

For the UI_bc1, VPUI, and UI_SukMainMenu folders, move them to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC. These "mods" are the improved UI and improved intro screen for the game. Adding these mods are required because the VP mod use the expanded UI.

***IMPORTANT***: In the YNAEMP Custom Map screen, do not turn on the resources-related options or game will crash (see attached image from the Nexus page).


List:
-Vox Populi v2.7.3 - improved AI, improved balance, Civ4 style diplomacy, improved City-State interaction, random events. Bug fixes up to the latest VP v4.15.2.
-Community Events - extra events for gameplay
-Events & Decisions - general Decisions & specific Decisions for each civilization.
-Enhanced Air Warfare - more modern air units
-Unique City-States - some new City-States, and City-States have special ability like in Civ6
-Ancient Building Pack 1 & 2 - add extra buildings include Bakery, Potter, Palisade Wall .etc.
-Assyrian Charioteer - Assyria gains unique Heavy Chariot unit (model from the Hittite chariot in the Wonders of Ancient World scenario)
-Better Lakes for Vox Populi - make Lakes better and add supporting buildings for Lakes
-Capture Great People for VP - make more civilian units capturable and give you bonus
-Casino Building
-Cemetery Building
-Cistern and Marina Buildings
-Classical Buildings
-Community Patch Mod Compatibility - add new processes and Social Policy-specific buildings
-Global Warming & Global Warming Congress mods - add late-game global warming mechanics and mitigation options
-GMO Lab Building
-HappinessPoverty - poverty unhappiness fix for VP
-Historical Religions Edit - more religions, this is the only version compatible with Events & Decisions mod from above
-Improved TechTree Screen - make tech tree look better
-Enhanced Naval Warfare for VP - more modern navy units
-Ingame Editor - for testing or editing game
-Monopoly Buildings for VP - add extra buildings for luxury/corporation gameplay
-Music Changer - a button to change music during game
-Ocean Movement - double all embark and naval units movement in ocean tiles
-Parks for VP - allow you to build Parks in city
-Polar Station Building
-Randomize City Names
-Recruitment Office Building for VP
-Sewers - allow you to build modern sewerage system
-Ski Resort Building
-Strategic Buildings Pack - buildings that help in case you have excess of Iron and Horse resources late-game
-YNAEMP - Giant map (Cookie version - https://steamcommunity.com/sharedfiles/filedetails/?id=108728331) with improved city and City-States placement, integrate closely with Unique City-States mod


FAQ:
1. Can I play with 43 civ DLL? No, VP also uses DLL modding so can't activate at the same time as 43 civ DLL. Although the JFD version of YNAEMP might allow you to play with both VP and 43 civ...

2. How come my Aztec civ can't build Settler & taken city can't be annexed (basically act like Venice)? This is for TSL immersion. Feel free to deactivate this by
a. in VanillaLeaderChanges.sql file - remove/comment out "NoAnnexing" code for the specific civ
b. in NewUnits.sql file - remove/comment out for specific civ in the "Trait_NoTrain" block
 
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