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Civ5 WWII Unit Pack 05 : Hungary

Discussion in 'Civ5 - Unit Graphics' started by danrell, Aug 7, 2011.

  1. danrell

    danrell Chieftain

    Joined:
    Jan 5, 2007
    Messages:
    291
    Location:
    Hong Kong
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Army



    [Army List]

    【Early Tank】
    LK II

    【Special Tank】
    N/A

    【Light Tank】
    38M Toldi I → 41M Toldi II

    【Medium Tank】
    40M Turan I → 41M Turan II → 43M Turan III

    【Heavy Tank】
    44M Tas

    【Super Heavy Tank】
    N/A

    【SPG】
    N/A

    【Tank Destroyer】
    44M Zrinyi I

    【Assault Gun】
    43M Zrinyi II

    【AA】
    40M Nimrod

    References :
    http://en.wikipedia.org/wiki/40M_Nimrod

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    AirForce


    [AirForce List]

    【Early Fighter】
    Albatros D.III

    【Fighter】
    Reggiane Re.2000 Heja-M → Messerschmitt Bf-109

    【Attack Aircraft】 or 【Dive Bomber】
    Junkers Ju-87 Stuka

    【Heavy Fighter】or【Fighter Bomber】
    N/A

    【Bomber】
    Caproni Ca.135 → Junkers Ju-88

    【Heavy Bomber】
    N/A

    【Extra Fighter】
    N/A

    【Extra Attack Aircraft】
    N/A

    【Extra Bomber】
    N/A

    【Early Jet Fighter】
    N/A

    References :
    N/A

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Navy


    [Navy List]

    Only Submarine
    U-20 Class

    References :
    N/A

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Note :
    Please download the "Edited Animations and Effects" if you want to see the unit work correctly!

    Edited Animations and Effects : http://forums.civfanatics.com/showpost.php?p=11586187&postcount=2

    Tutorial : Gedemon - Add a new unit in the game

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Download :
    http://forums.civfanatics.com/downloads.php?do=file&id=17415
     
     
  2. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    30,835
    Location:
    Germany / Netherlands
    Hey, where are all the hungarians? There are tons of them, they have to see it :yup:

    -> great, really great :goodjob:.

    danrell, are you working on some WW mod?
     
  3. danrell

    danrell Chieftain

    Joined:
    Jan 5, 2007
    Messages:
    291
    Location:
    Hong Kong
    I was not work on some mod,
    but Gedemon and rhettrongun will use these units for their mod ;)
     
  4. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    8,439
    Location:
    France
    yes :D

    btw, thanks for the diagrams for units progression (it may differ a bit in my mod, but it will be close) and names list for ships, it will save time :goodjob:
     
  5. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    8,212
    Location:
    Szeged, Hungary
    Oh yeah, I'm here ;)
    Don't have CiV - naturally, maybe when they release all DLCs in a normal expansion pack, and get rid of Steam...
    Anyway, sry for the rant Danrell
    These hungarian units are amazing. Absolutely fabulous :goodjob:
     
  6. cool3a2

    cool3a2 Chieftain

    Joined:
    Mar 30, 2007
    Messages:
    2,177
    Nice work here, too! Seems like providing the animations is not possible with usual civ5 mod, so I'm unfortunately not planning to use these although they are fantastic. Yet I'd like to request a retexture of the hussar uu (I'd elaborate on that if you take the request) and of the rifleman to make it kuk infantry. If I got things right, I would not need new animations, so they could be provided easily.
     
  7. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    8,439
    Location:
    France
    If you're talking of the "Edited Animations and Effects" they can be put into a mod without any problems, I use them in R.E.D..

    Edit: and the infantry does not need any custom animation.

    Just set the VFS property to true for all files of the folder once you've pasted it in your mod project in modbuddy.
     
  8. cool3a2

    cool3a2 Chieftain

    Joined:
    Mar 30, 2007
    Messages:
    2,177
    Good news, then I'll take these units :goodjob:, too, of course! And yeah, retexturing would have avoided any animation issues. Now that those issues don't exist, feel free to create an entirely new unit if you like (although a retexture would do it for me, too). Source for kuk infantry would be btw:
    Spoiler :
     
  9. cool3a2

    cool3a2 Chieftain

    Joined:
    Mar 30, 2007
    Messages:
    2,177
    Having thought about the austrian uu, I would like to cancel the request of kuk infantry but instead request a k.k. Landwehr. The former was part of the common army of Austria and Hungary while the latter is plain austrian (+subjugated territories outside Hungary). Also, the latter was easier to design considering the unique properties of the unit. Pictures:

    Spoiler :

    There were at least two subtypes: ordinary Landwehr and Gebirgsschützen especially for mountains. I'd like to focus on the former to have it more general, yet I'll also provide pictures for the latter for some details.

    Ordinary Landwehr:


    Captains uniform of the Landwehr:


    Captains uniform of the Landesschützen (a special mountain unit) - maybe also a base for the hat:


    Photos for the actual colour (also mountain unit, but colours should be the same):



    Would be cool, if you could comment whether you take the request or not, because I'd try to request it elsewhere otherwise. Oh and, time is not a problem. The ordinary rifleman will do it for a while.
     

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