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Civ5 WWII Unit Pack 15 : Others

Discussion in 'Civ5 - Unit Graphics' started by danrell, Aug 10, 2011.

  1. danrell

    danrell Chieftain

    Joined:
    Jan 5, 2007
    Messages:
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    Location:
    Hong Kong
    Okay, this is a final pack, included Generic units (have team colour), some other country's units and the Skeleton Template.
    Total have 489 units if you downloaded all the WWII Unit Packs ~!
    Enjoy it ;)


    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Army



    [Army List]

    【Infantry】
    【Early Tank】
    【Light Tank】
    【Medium Tank】
    【Heavy Tank】
    【Artillery】
    【Tank Destroyer】
    【AA】
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    AirForce


    [AirForce List]

    【Early Fighter】
    【Fighter】
    【Attack Aircraft】
    【Bomber】
    【Jet Fighter】
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Navy


    [Navy List]

    【Dreadnought】
    【Battleship】
    【Cruiser】
    【Destroyer】
    【Carrier】
    【Submarine】
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Other Countries of Army


    [Army List]

    BT-42 = Finland's SPG / Assault Gun

    Skoda T-32 = Yugoslav's Tank Destroyer

    TACAM R-2 = Romania's Tank Destroyer

    RAM = Canada's Medium Tank, also called "M4A5 Sherman VI", never used in the combat

    Vickers MK VI AA = UK / Egypt's AntiAircraft Tank, also can use it for Greece
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Skeleton Template List

    Artillery
    Battleship, Cruiser
    Bomber
    Carrier
    Destroyer
    Fighter
    Infantry
    JetFighter
    ModrenArmor
    Paratrooper
    Submarine
    Tank (Tank, TankDestroyer, AA)
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Note :
    Please download the "Edited Animations and Effects" if you want to see the unit work correctly!

    Edited Animations and Effects : http://forums.civfanatics.com/showpost.php?p=11586187&postcount=2

    Tutorial : Gedemon - Add a new unit in the game

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Download :
    http://forums.civfanatics.com/downloads.php?do=file&id=17443
     
     
  2. Gedemon

    Gedemon Modder Moderator

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    thanks again for your huge work on those packs, and the templates are a great bonus :D
     
  3. danrell

    danrell Chieftain

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    now, I'm waiting to play the great WWII mod :banana:
     
  4. RPG

    RPG Chieftain

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    Cambridge
    Me too :)
     
  5. Gedemon

    Gedemon Modder Moderator

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    I've just finished to define the classes and units statistic for the European theater, tomorrow I'll start adding the units models. :D
     
  6. mamba

    mamba Chieftain

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    Amazing sets, thanks a lot !
     
  7. lenin1917

    lenin1917 Chieftain

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    Location:
    Montréal, République du Québec
    Thanks alot for all these amazing units :)
     
  8. Hulfgar

    Hulfgar Chieftain

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    Back from vacations !

    Thanks for all those WW units Danrell, you really did a huge work and they are first quality!
     
  9. GeoModder

    GeoModder Chieftain

    Joined:
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    7,512
    Ah, the generic ones! :hatsoff:

    Danrell, do you have plans to convert the Civ4 stock carrier to Civ5? Or bychance a more futuristic version of an aircraft carrier? :bowdown:
     
  10. danrell

    danrell Chieftain

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    I have completed the aircraft carriers :)

     

    Attached Files:

  11. GeoModder

    GeoModder Chieftain

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    :thanx:
     
  12. Hulfgar

    Hulfgar Chieftain

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    Really welcome, thanks Danrell!

    Perhaps some modern strike fighters now ? :)

    (F15E, Mirage 2000, Su-25, A-10, Tornado and Phantom would be great)
     
  13. leeuw01

    leeuw01 Chieftain

    Joined:
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    And maybe some more infantry types/diversity?
    (would be cool if for example when the infantry has the medic promotion you see medics in the unit)
     
  14. T_KCommanderbly

    T_KCommanderbly Chieftain

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    Danrell, your amazing at this... :) and with such great speed
     
  15. Healz

    Healz General

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    Location:
    Maryborough, Australia
    Sorry to intrude on an old thread but Darrell, your jet fighter looks like the Modern F-16 which doesn't fit with WWII. That was in the late Cold War period. You would have been better having a Me-163 Comet, A Me-262, A Meteor, a He-162, a Ho-229, a lot of which are missing. I can understand though if you can't actually create totally new models for Civ V that you may have put in that jet fighter as a place holder until you could...
     
  16. danrell

    danrell Chieftain

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    Of course I know that isn't a WWII jet fighter, I have not made the "Generic" WWII jet fighter. I would call it early jet fighter if I made it.
    The F-16 is incidentally to do when I am making the early jet template. You can find the Me-262, Meteor, P-80, F-86, J9Y Kikka, Sukhoi Su-9, MiG-15, Dassault Ouragan in my other thread.
     
  17. Bergerperson

    Bergerperson An actual Canadian

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    Location:
    Canada
    I really like the Queen Elizabeth Class carrier. Is there a way to replace that with the current carrier model without downloading the entire mod?
     
  18. Nutty

    Nutty Chieftain

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    That one isn't included in the unit pack (those 2 are a couple of loose ones). The unit pack isn't a mod, anyway; it's a modder's resource. It's not too difficult, but you would have to create a mod of your own to do what you want to do.
     
  19. Bergerperson

    Bergerperson An actual Canadian

    Joined:
    Feb 12, 2012
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    528
    Location:
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    How would I go about making my a mod? I’m a student studying history, not a computer technician person.

    What I am currently trying is replacing this is the UnitModels.fpk

    <Asset>
    <Mesh file="Carrier.gr2"/>
    <Animation file="Carrier_Aim_Left.gr2" ec="1700"/>
    <Animation file="Carrier_Aim_Right.gr2" ec="1705"/>
    <Animation file="Carrier_Aim_Center.gr2" ec="1710"/>
    <Animation file="Carrier_IdleA.gr2" ec="1000, 2000"/>
    <Animation file="Carrier_FidgetA.gr2" ec="1040, 2040"/>
    <Animation file="Carrier_IdleA_Trans_IdleB.gr2" ec="1020, 2020"/>
    <Animation file="Carrier_Fortify.gr2" ec="1500"/>
    <Animation file="Carrier_Fortify_Idle.gr2" ec="1520"/>
    <Animation file="Carrier_Fortify_Idle_Fidget.gr2" ec="1540"/>
    <Animation file="Carrier_Fortify_Idle_Trans_Combat_Ready_Idle.gr2" ec="1560"/>
    <Animation file="Carrier_Fortify_Idle_Trans_IdleA.gr2" ec="1580"/>
    <Animation file="Carrier_Combat_Ready.gr2" ec="1600"/>
    <Animation file="Carrier_Combat_Ready_Idle.gr2" ec="1620"/>
    <Animation file="Carrier_Combat_Ready_Idle_Trans_IdleA.gr2" ec="1640"/>
    <Animation file="Carrier_Run.gr2" ec="1400, 1120"/>
    <Animation file="Carrier_Stop_Run.gr2" ec="1440, 1140"/>
    <Animation file="Carrier_AttackA.gr2" ec="1100, 1160, 1180"/>
    <Animation file="Carrier_AttackB.gr2" ec="2100, 2160, 2180"/>
    <Animation file="Carrier_AntiAir_Attack.gr2" ec="1130"/>
    <Animation file="Carrier_Victory.gr2" ec="1800"/>
    <Animation file="Carrier_Bombard_Defense.gr2" ec="1280"/>
    <Animation file="Carrier_Bombard_Defense_Idle.gr2" ec="1285"/>
    <Animation file="Carrier_Bombard_Defense_Idle_Trans_IdleA.gr2" ec="1290"/>
    <Animation file="Carrier_DeathA.gr2" ec="1200"/>
    <Animation file="Carrier_DeathA_Idle.gr2" ec="1220"/>
    <Animation file="Carrier_DeathB.gr2" ec="2200"/>
    <Animation file="Carrier_DeathB_Idle.gr2" ec="2220"/>
    <Texture file="Unit_Environment_Dull.dds"/>
    <Texture file="Unit_Environment_Sharp.dds"/>
    <Texture file="Unit_Irradiance.dds"/>
    <Texture file="Carrier_DIFF.dds"/>
    <Texture file="Carrier_SREF.dds"/>
    <TimedTrigger file="FX_Triggers_Carrier.ftsxml"/>
    <AnimGraph file="AIM_FORTIFY_GRAPH.dge"/>
    <AnimGraph file="AIM_IDLE_GRAPH.dge"/>
    <AnimGraph file="AIM_FORTIFY_FIDGET_GRAPH.dge"/>
    <AnimGraph file="AIM_ENTER_FORTIFY.dge"/>
    <AnimGraph file="AIM_ATTACK_CITY_TO_RUN.dge"/>
    <AnimGraph file="AIM_ATTACK_TO_RUN_GRAPH.dge"/>
    <AnimGraph file="AIM_LEAVE_BOMBARD_DEFEND_TRANS_IDLE_A_GRAPH.dge"/>
    <AnimGraph file="AIM_DEATH_FINAL_GRAPH.dge"/>
    <AnimGraph file="AIM_BOMBARD_DEFEND_LOOP_GRAPH.dge"/>
    <AnimGraph file="AIM_RUNNING_LOOP.dge"/>
    <AnimGraph file="AIM_ENTER_BOMBARD_DEFEND_GRAPH.dge"/>
    <AnimGraph file="AIM_DEATH_GRAPH.dge"/>
    <AnimGraph file="AIM_LEAVE_COMBAT_READY.dge"/>
    <AnimGraph file="AIM_ENTER_COMBAT_READY_GRAPH.dge"/>
    <AnimGraph file="AIM_FORTIFY_LEAVE_GRAPH.dge"/>
    <AnimGraph file="AIM_COMBAT_READY_GRAPH.dge"/>
    <AnimGraph file="AIM_TRANSITIONS_FOR_IDLES.dge"/>
    <AnimGraph file="AIM_STOP_RUNNING.dge"/>
    <AnimGraph file="AIM_START_RUNNING.dge"/>
    <AnimGraph file="AIM_FIDGETS_GRAPH.dge"/>
    <StateMachine file="MODERN_SHIP_AIM_STATE_01.fsmxml"/>
    <AnimGraph file="AIM_MODERN_SHIP_ATTACKS.dge"/>
    <BoneUsage>
    <Bone name="World_Center"/>
    <Bone name="Box01"/>
    <Bone name="Box09"/>
    <Bone name="Dummy05"/>
    <Bone name="Box12"/>
    <Bone name="Dummy03"/>
    <Bone name="Box04"/>
    <Bone name="Dummy02"/>
    <Bone name="FX_Explosion_02"/>
    <Bone name="Box05"/>
    <Bone name="Dummy07"/>
    <Bone name="Box11"/>
    <Bone name="Box07"/>
    <Bone name="Box02"/>
    <Bone name="FX_Explosion_01"/>
    <Bone name="Box03"/>
    <Bone name="Box10"/>
    <Bone name="Box06"/>
    <Bone name="Box08"/>
    <Bone name="FX_Explosion_03"/>
    </BoneUsage>
    </Asset>

    With,

    <Asset>
    <Mesh file="Queen_Elizabeth_Class_Carrier.gr2"/>
    <Animation file="Carrier_Aim_Left.gr2" ec="1700"/>
    <Animation file="Carrier_Aim_Right.gr2" ec="1705"/>
    <Animation file="Carrier_Aim_Center.gr2" ec="1710"/>
    <Animation file="Carrier_IdleA.gr2" ec="1000, 2000"/>
    <Animation file="Carrier_FidgetA.gr2" ec="1040, 2040"/>
    <Animation file="Carrier_IdleA_Trans_IdleB.gr2" ec="1020, 2020"/>
    <Animation file="Carrier_Fortify.gr2" ec="1500"/>
    <Animation file="Carrier_Fortify_Idle.gr2" ec="1520"/>
    <Animation file="Carrier_Fortify_Idle_Fidget.gr2" ec="1540"/>
    <Animation file="Carrier_Fortify_Idle_Trans_Combat_Ready_Idle.gr2" ec="1560"/>
    <Animation file="Carrier_Fortify_Idle_Trans_IdleA.gr2" ec="1580"/>
    <Animation file="Carrier_Combat_Ready.gr2" ec="1600"/>
    <Animation file="Carrier_Combat_Ready_Idle.gr2" ec="1620"/>
    <Animation file="Carrier_Combat_Ready_Idle_Trans_IdleA.gr2" ec="1640"/>
    <Animation file="Carrier_Run.gr2" ec="1400, 1120"/>
    <Animation file="Carrier_Stop_Run.gr2" ec="1440, 1140"/>
    <Animation file="Carrier_AttackA.gr2" ec="1100, 1160, 1180"/>
    <Animation file="Carrier_AttackB.gr2" ec="2100, 2160, 2180"/>
    <Animation file="Carrier_AntiAir_Attack.gr2" ec="1130"/>
    <Animation file="Carrier_Victory.gr2" ec="1800"/>
    <Animation file="Carrier_Bombard_Defense.gr2" ec="1280"/>
    <Animation file="Carrier_Bombard_Defense_Idle.gr2" ec="1285"/>
    <Animation file="Carrier_Bombard_Defense_Idle_Trans_IdleA.gr2" ec="1290"/>
    <Animation file="Carrier_DeathA.gr2" ec="1200"/>
    <Animation file="Carrier_DeathA_Idle.gr2" ec="1220"/>
    <Animation file="Carrier_DeathB.gr2" ec="2200"/>
    <Animation file="Carrier_DeathB_Idle.gr2" ec="2220"/>
    <Texture file="Unit_Environment_Dull.dds"/>
    <Texture file="Unit_Environment_Sharp.dds"/>
    <Texture file="Unit_Irradiance.dds"/>
    <Texture file="Carrier_DIFF.dds"/>
    <Texture file="Carrier_SREF.dds"/>
    <TimedTrigger file="FX_Triggers_Carrier.ftsxml"/>
    <AnimGraph file="EDITED_AIM_MS_FORTIFY_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_IDLE_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_FORTIFY_FIDGET_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_ENTER_FORTIFY.dge"/>
    <AnimGraph file="EDITED_AIM_MS_ATTACK_CITY_TO_RUN.dge"/>
    <AnimGraph file="EDITED_AIM_MS_ATTACK_TO_RUN_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_LEAVE_BOMBARD_DEFEND_TRANS_IDLE_A_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_DEATH_FINAL_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_BOMBARD_DEFEND_LOOP_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_RUNNING_LOOP.dge"/>
    <AnimGraph file="EDITED_AIM_MS_ENTER_BOMBARD_DEFEND_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_DEATH_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_LEAVE_COMBAT_READY.dge"/>
    <AnimGraph file="EDITED_AIM_MS_ENTER_COMBAT_READY_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_FORTIFY_LEAVE_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_COMBAT_READY_GRAPH.dge"/>
    <AnimGraph file="EDITED_AIM_MS_TRANSITIONS_FOR_IDLES.dge"/>
    <AnimGraph file="EDITED_AIM_MS_STOP_RUNNING.dge"/>
    <AnimGraph file="EDITED_AIM_MS_START_RUNNING.dge"/>
    <AnimGraph file="EDITED_AIM_MS_FIDGETS_GRAPH.dge"/>
    <StateMachine file="EDITED_MODERN_SHIP_AIM_STATE_01.fsmxml"/>
    <AnimGraph file="EDITED_AIM_MS_MODERN_SHIP_ATTACKS.dge"/>
    <BoneUsage>
    <Bone name="World_Center"/>
    <Bone name="Box01"/>
    <Bone name="Box09"/>
    <Bone name="Dummy05"/>
    <Bone name="Box12"/>
    <Bone name="Dummy03"/>
    <Bone name="Box04"/>
    <Bone name="Dummy02"/>
    <Bone name="FX_Explosion_02"/>
    <Bone name="Box05"/>
    <Bone name="Dummy07"/>
    <Bone name="Box11"/>
    <Bone name="Box07"/>
    <Bone name="Box02"/>
    <Bone name="FX_Explosion_01"/>
    <Bone name="Box03"/>
    <Bone name="Box10"/>
    <Bone name="Box06"/>
    <Bone name="Box08"/>
    <Bone name="FX_Explosion_03"/>
    </BoneUsage>
    </Asset>

    And placing the folder with Queen_Elizabeth_Class_Carrier_gloss.dds, Queen_Elizabeth_Class_Carrier.blend, Queen_Elizabeth_Class_Carrier.dds, Queen_Elizabeth_Class_Carrier.fxsxml, Queen_Elizabeth_Class_Carrier.gr2 and Queen_Elizabeth_Class_Carrier.jpg in the
    Applications->Civilization V:Campaign Edition->Contents->Home->Resources->Common

    EDIT: I tried this and didn&#8217;t work (Putting the folder with the files in Common), then I tried putting the files into Common without the folder and changing the art path in MiscData.fpk, and that didn&#8217;t work either.
     
  20. General Tso

    General Tso Panzer General

    Joined:
    Oct 12, 2007
    Messages:
    1,540
    Location:
    U. S. of A.
    Thanks for all of the awesome units danrell. You have inspired me to look into creating a Civ5 mod.
     

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