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Civ6 6otM 03 After Actions Report

Discussion in 'Civ6 - Game Of The Month' started by Knowtalent, Nov 30, 2016.

  1. Knowtalent

    Knowtalent Emperor GOTM Staff

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    Welcome to the 6otM 03 After Actions Report. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
    STOP - Please do not continue reading this thread until you have completed and submitted your game.
    Please attached your victory save to your post.
    - How many cities did you settle or capture?
    - What did you prioritize for research and policies?
    - Did You get the first religion?
    - How much warring did you do?
    - Were City-States helpful?
    - Any surprises you ran into, how did you deal with it?
    - Did you enjoy the game?
    - Spread the word thru peace and love, or conversion by the sword?
    Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
    Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
     
  2. Tirerndil

    Tirerndil Chieftain

    Joined:
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    Religious Victory in 1410AD on Turn 202 with a score of 249!

    After my capital which I settled in place, I settled 5 additional cities, but two of these were from captured English settlers.

    I founded my religion first and it was via Stonehenge which I built sometime around turn 40~ on the desert northeast of the two stones near my capital. I chose Zen Meditation and Mosques as my founding believes. I later added Holy Orders and Pilgrimage to my religion. I remember being so far ahead religiously when I enchanced my religion for the first time there were still two religions left to be founded.

    In terms of warring, I was the target of a surprise declaration of war by England as I was just about to complete Stonehenge. England reduced my Capital to about half health since I had no defenses yet and my sole warrior was out of position. This was almost the end of the game for me. Thankfully my warrior got back to the capital in time to prevent losing it and I built a slinger as soon as Stonehenge finished to help push England back and soon after Victoria wanted peace and was willing to give me some gold along with the peace treaty. I made England pay for this early war a little later in the game because they sent a settler through my lands escorted by a slinger about 20 turns later. So I denouced Victoria, chased the settler down, and then declared a formal war and captured the English settler by killing the escort. After this we peaced out again. Then another 20 turns later Victoria tries the same thing again this time with a warrior escort so I denouced, chased, declared, and captured a second English settler. This was the only warring that happen between me and anyone else but getting two of my eventual five settlers for free really propelled my civilization forward and allowed me to focus on building Holy Sites and upping their adjacency bonuses by building more districts around them.

    For city states, I invested heavily in Yerevan and being their suzerain was crucial because being able to select from all of the possible for promotions for my apostles was key to victory. Once I controlled Yerevan I also tried to control Jerusalem for obvious reasons.

    Apart from the early declaration of war by England, the only other surprise was that France was very difficult to find.
    Spoiler Spoiler :
    The Pangaea continent was "U" shaped and France ended up only having one city on an island in the middle of the U.
    I might have gotten victory in less than 200 hundred turns if France hadn't been so hard to find. I thing I found Paris on around turn 197~

    My primary method of converting was getting an Apostle with the Proselytizer promotion and then have him accompanied by either a couple missionaries or an Apostle with the Translator promotion. These little "conversion teams" would head for the Holy Cities of the other four religions. The Proselytizer would wipe out all the believers of the Holy City's religion and the Translator/Missionaries would immediately convert population to my religion. This "religious nuking" (as I like to call it) of the opposing Holy Cities is very effective since once they can no longer produce missionaries for the other religions, its only a matter of time before I can convert the world. By the end of this game I was producing over 200 faith per turn so the converting the rest of the world part really didn't take too long. ;)

    I definitely enjoyed this game though I think the Prince Difficultly made the religious victory a little too easy.

    Finally, this is my first completion of a GOTM and my first submission for GOTM! (this is actually my second attempt at GOTM the first being Civ 6 GOTM2 but the patch kind of ruined that game for me) So if I did something wrong or if you know of how I can give a better GOTM report I'd appreciate the feedback.

    Here is a screenshot of my civilization at the end of the game.

     

    Attached Files:

  3. mayhemster

    mayhemster Chieftain

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    T135, 475AD, Victory!

    My first 101 turns are described here. https://forums.civfanatics.com/threads/civ6-6otm-number-03-opening-actions.606439/#post-14586333

    Conquest-wise I sent my 5 horsemen up to take out Harald while also building a few more Horsemen which I sent over to wipe out Victoria. All my apostles went off to convert Saladin and Catherine. I had removed both Victoria and Harald by approximately turn 120 so I just needed to convert the last 2 civs to my religion. I ran into some problems with barbarians though which cost me a really quick finish. Saladin was easy enough to convert but Catherine was alone on her island and her island was swarming with barbarians. I lost a few missionaries trying to run the gauntlet through them before my horsemen arrived. I made a huge mistake after killing Harald though which was to then take Kumasi. I should have sent my Horsemen over to Catherine first but I thought I would win by just sending over missionaries without scouting properly...

    Without that last mistake I would have had my missionaries in place to get the win at T125 :(. I think this will catch most people out though.

    Spoiler :
    6otm3_135.jpg
     

    Attached Files:

    Last edited: Dec 1, 2016
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  4. TrancerUK

    TrancerUK Chieftain

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    Writing at turn 200: So I set about in the next turns to deal with Greece and expand a bit. The Greek war kept going until turn 180 ish. I had a massive warmonger score and everyone was angry and demanding tribute from me. I had a lot of production downtime in my capital so focused on wonders where possible. I built the Mahabodi Temple which granted me 2 free apostles. I used the two apostles to go for Scripture and Mosque beliefs. When I started ‘spreading the word’ I carelessly lost a few missionaries to barbarians but in a way, I made up for this as Brazil kept sending missionaries into my apostle gauntlet of death near Porto Alegre.

    Writing at turn 210: England declares war of territorial expansion. My objective is to ward them off and get peace.

    I finished the game at about 220 after making peace with England and pursuing an annoying hunt for the final state.

    • How many cities did you settle or capture?
      • I captured 5 Greek cities and wiped them out.
    • What did you prioritize for research and policies?
      • Civics: I went towards Divine right, then reformed church for theocracy.
      • Science: I didn’t plan this well, I started focus on going towards computers then moved to sea based development because I couldn’t find the last state (see spoiler). Then I switched back and went on a commercial path. Next time I will try to plan this a bit better. I’m still not certain what I should be prioritising for late game. GotM 2 was easier because there’s loads of late game culture science objectives but less so for religion. Would be interested on what other people do here.
    Spoiler :
    France was hard to find - on a lonely island completely infested with Barbarians!

    • Did You get the first religion?
      • Yes, thanks to Stonehenge
    • How much warring did you do?
      • I spent a lot of time defeating Greece (Pericles)
    • Were City-States helpful?
      • It didn’t feel that they were but I was amassing faith so I guess their input helped.
    • Any surprises you ran into, how did you deal with it?
      • Pericles attack followed by my decimation of the Greeks.
    • Did you enjoy the game?
      • I felt a bit anxious after defeating Greece as everyone hated me. Overall I enjoyed it as it was my first religious win. I'd be keen to try this again with less focus on my own territorial expansion and see whether I can do this with just a small handful of cities and rely on the faith coming in from other states...
    • Spread the word thru peace and love, or conversion by the sword?
    • A mixture of both - Greece received my lovin in the form of cold hard samurai steel!. I killed Greece which made up for the lack of expansion early game. [Turn 200] My goal is to try and limit further warfare and push the religion hard. [Turn 220] England declared shortly before the end but given that i could buy any unit using faith coming in at almost 400 per turn, i wasn't concerned. They quickly offered peace after i took a worker or 2. Happy days.
     
  5. mayhemster

    mayhemster Chieftain

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    As this is quite a quick map, I decided to replay this with some slightly different focus to see if any time could be taken off the win and managed a T109 finish, obviously not submitting this. I think I know how I'll be playing Religious victories in future though :)

    I did the same start as before but instead of going ham on faith after my first few horsemen, I decided to go with a stronger warmonger game. 5 horsemen went East and conquered the 4 civs over there. I also built some heavy chariots and upgraded them to Knights and these went West, leaving England with 1 city which I converted with a Missionary and taking out Saladin. Then I sent 2 apostles up to the island with a Knight escort and converted France straight away.

    By going with a stronger warmongering game I didn't really need much faith. 4 missionaries to convert the cities I captured so my own religion was as a majority and 3 apostles (1 for Tithe).

     

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  6. ZerrorR

    ZerrorR Warlord

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    Belgrade, Serbia
    religious win t188 296 points peace game (one war)
     

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  7. glory7

    glory7 King

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    t92 Religious win. There was a bug - my game froze (and crashed) after winning, so I had to load autosave and redid t92 to save a file after the ending scene and "just...one more turn".

    I was disappointed to see no horse near cap. When I saw one near Yerevan, I sent a settler and bought the tile. Capital basically pumped out slingers/archers and when I got horseman tech, with 50% plus civic and 25% plus pantheon, cap produced only horsemen for a long time.

    I stole some settlers/workers while warring. Eventually, I converted London (she had only one city so that was it) and killed everyone except France. I could not find her cap, but it did not matter - I gave her some cities and converted the last one to finish.

    Religion choices were God of the forge - +1 faith for holy site, and something (I forgot...). I made two religious CS allies (3 envoys) so that I could get 2 faith for each holy site.

    * I report a crash/bug here - my game should be over when I gave her two cities with my religion (and the religion vic progress screen showed 3/3 also), but the game did not end after that. When I clicked France and gave her one more city, diplomacy screen came up and at the same time, the screen froze and ending narration came out. I reloaded the autosave and gave her one more city without my religion, and converted it, and got a normal victory screen.
     

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  8. Knowtalent

    Knowtalent Emperor GOTM Staff

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    gifting cities is an exploit in a religious vc. The AI cant recognize it will lose if it accepts it was discussed in the announcement thread.
     
    Last edited by a moderator: Dec 3, 2016
  9. Knowtalent

    Knowtalent Emperor GOTM Staff

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  10. whacker

    whacker Warlord

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    Hey there, this is my first entry in the Gotm and my first post in this forum as well, so hello to eveybody :)

    Religious Victory Turn 93.

    - How many cities did you settle or capture?
    I rushed London with some archers and 2 warriors, settled 3 more cities for a total of 5.

    - What did you prioritize for research and policies?
    I got all techs for chopping and improving, astrology and then beelined for cartography to cross the ocean to reach France and Norway. For policies i followed eurekas to politcal philosophy and then theology.

    - Did You get the first religion?
    Yep, as i build stonehenge, mostly to prevent any ai from getting a religion.

    - How much warring did you do?
    Only killed england and then stayed peaceful with everybody for the rest of the game.

    - Were City-States helpful?
    Jerusalem and Jerevan were useful for 3 envoys each and their suzerain boni.

    - Any surprises you ran into, how did you deal with it?
    The map was kinda unexpected and when i found Saladin he was sitting at one city, sieged by barbarian hordes with every tile he had pillaged :D

    - Did you enjoy the game?
    As always. I usually play for SV or CV, but this was a welcome change.

    - Spread the word thru peace and love, or conversion by the sword?
    Mostly through peace and early hordes of cheap missionaries :)


    The screen shows the game in german, but i guess you can figure what matters ^^
     

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    Last edited: Dec 2, 2016
  11. glory7

    glory7 King

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    First of all, if one believes that something is not allowed, one should post it in the main text of the announcement post - I do not believe that players are supposed to read all the replies. For instance, I sometimes intentionally do not read them so that I do not get any advanced information by any chance. If this is an official rule (and of course if there is anything more), please add it to the main text.

    Second, I do not believe that players are supposed to check 'new rules' after downloading the starting file, unless major events like new (significant) patches.

    Third, I do not agree that giving cities is an exploit, given that lots of players (including myself) have used some sort of 'giving cities' in CiV5 HOF, GOTM, DC, etc. IIRC, selling cities caused some debate and was banned sometimes, but giving cities (free) has not had any problem, especially when a player is not going to take them back (so sell cities for gold and re-conquer).
     
  12. Knowtalent

    Knowtalent Emperor GOTM Staff

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    It came up in that discussion as this was the first time for a the new VC. It is an exploit as the AI cant see that it will lose if it accepts. Unlike the old culture VC where giving a city simply allowed you to get a TR bonus, this is an obvious exploit that allows you an immediate win.
     
  13. glory7

    glory7 King

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    I think the actual effect is not very different - squeezing several turns.

    But I do not think that it's worthwhile to argue about this. If you think that it should be banned, make it clear in the main text.
     
  14. Acken

    Acken Deity

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    Finished this one in one quick session on turn 100.

    Not much to say. Like most people the surprise was to manage to find France. Is there a way like embassies in civ5 to find AI capitals ??? I see wacker just traveled straight to the two secluded AI.
    I had to wait for ocean travel to find her. The rest is trivial as far as strategy is concerned so this is kind of what will make the difference between players.

    Rest of the game is about horsemen killing a few and missionaries converting the rest. I killed England with 4 warriors
     

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  15. twyxted

    twyxted Chieftain

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    Manila, Phillippines
    Won the game finally at turn 236, ranked 18th somewhere around 600 score.

    The AI's like in GOTM2 dictated my strategy. I tried going for religious conversion early as I was first to discover religion, but Norway and Brazil dow'd on me sometime around turn 105. Didn't have enough money to upgrade my warriors to swords, and Pericles was blocking my path to Brazil's capital. And to my dismay, all along I thought warriors upgraded to samurai! :wallbash: So, warmongering per usual, albeit a detour in tech to pikes/samurai from knights.

    Barb trouble to the south distracted me and had to fall back from Brazil's war. Took some gold and gpt for peace. As soon as I had 2-3 cats dow'd on Pericles, took his 3 cities and headed to Brazil for payback--unfortunately this branded me with every civ except my allies England and Sparta as a warmonger :twitch:. Took his 4 cities and proceeded to wipe out protestanism and Norway, took his 4 cities too. As my army trumped these 3 civs, my apostles, missionaries and inquisitors spread Shinto to their conquered cities.

    Planned on invading the rest, but Gorgo being peaceful I just converted his cities. On the turn a city flipped to Shinto, I used my inquisitors to wipe out other religions. Kept a 1 spread apostle to take out rival missionaries. My faith per turn around 200-300 by this time from captured holy districts from Brazil and my 2 tundra holy districts.

    Kept peace with England since it was on auto convert after the first two cities. France was shafted by the game, mostly isolated had 2 cities and late game another 2 near Arabia. Easy converts. A lot of clicking and waiting for my holy peeps to get to their destination: Arabia. Had my army on standby in case he dow'd. Won game mid turn 236, :old: after converting Arabia's capital. I thought it would take longer as I wasn't sure if I had to convert city states too...plus I didn't pay attention to bee-lining ironclads for the boost to movement on water tiles.

    Spoiler Turn 215 will this take any longer? :




    turn 215.png turn 220.png
    I think I'll try this win on higher difficulty now, hmmm maybe Spain?? Can't wait for the next GOTM!
     

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  16. TomeTraveler

    TomeTraveler Chieftain

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    Turn 168 Religious Victory, 1070 AD, Score 419

    I disappointed myself twice. I initially sent three apostles overseas to Cathy once I discovered Cartography, and all three were destroyed by the HUGE barbarian army camped all around Paris (the only French city). It took me another 16 turns to get another apostle to her island, well-escorted this time, and fight through the barbarians to convert Paris, finishing the game on turn 168. I also grievously underestimated the power of the apostle/Yerevan combination--if I'd been more experienced with religion I'm sure I could have shaved an additional 20ish turns off my time for about a 130ish finish.

    - How many cities did you settle or capture?
    15 cities total, 7 settled, 8 captured. I could have settled many more but basically shut things down after 130 turns or so, no longer building settlers, and just building whatever I could click fastest--I already had way more than enough army and apostles to win the game (ended the game with 5787 faith unspent and pulling in 269 per turn).

    - What did you prioritize for research and policies?
    Education (though Hagia Sophia came too late to have any real effect), and Cartography once I exchanged capital locations with Cathy. After finishing those research became superfluous and I just kept choosing whatever seemed expedient.

    Civic-wise, after turn 100 I went for Mercenaries to upgrade to crossbows cheaply, as I spammed holy sites early on with only a bare minimum of commercial hubs. Then headed for Divine Right and Reformed Church (though I never changed government from Monarchy to Theocracy, there was no need).

    - Did You get the first religion?

    Gorgo founded Confucianism first, with Stonehenge, turn 42. On 59 I took the second religion, Buddhism (Stone Circles, Reliquaries, Mosques, Papal Primacy, Holy Order). We state the ONLY two religions for a long time: Arabia founded Islam around turn 130, and Norway founded Protestantism on turn 140. I'd already converted Arabia so had to go back and do it again! Another lesson learned--keep a reserve apostle nearby converted civilizations, just in case.

    - How much warring did you do?

    Conquered England, Pericles Greece, and Brazil. Conquered all of Gorgo's Greece except for her last city.

    - Were City-States helpful?
    Supremely! With unlimited Proselytizer promotions, conversions were ridiculously easy, and with Kandy in the game giving me 3 relics, my faith generation was kicked into high gear. I also became Suzerain of Amsterdam, Brussels, Toronto, and Jerusalem.

    - Any surprises you ran into, how did you deal with it?
    Biggest surprise was the total inadequacy of the AI on Prince. They barely founded any new cities, and while I expected them to be easy pickings militarily, I was amazed at how they proved totally ineffective at limiting barbarians. I don't know what Cathy was building other than boats, it sure wasn't army.

    - Did you enjoy the game?
    I did. It was my first game where I concerned myself much with religion, and I learned a lot.

    - Spread the word thru peace and love, or conversion by the sword?
    Started with the sword, then started handing out flowers to everyone (though by this time everyone hated me as a warmonger anyhow). If I were doing this again I'd probably stop the conquest after Victoria and Pericles.
     

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  17. RoFortaleza

    RoFortaleza Chieftain

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    Location:
    Santiago, Chile
    "I only know I know nothing"
    victory: t241
    Score: 344


    Indeed was super fun but since I didn't read every guide or even the guidelines I completely messed up stuff
    1.
    Best way to make efficient diamond squares is pairing cities. Messed up on that although I had around 120 faith/turn on turn t100
    2. Jesus I'm so newbie I had no idea that apostoles create the 3rd and 4th belief... Until like turn 200 when missionaries finally became more expensive and I even lost like 10 turns moving an apostole to another city to take their belief (that's how I thought it worked lol, wiki's are really poor atm).
    3. Some districts just can't be placed in some tiles! Couldn't find 1 wiki telling me district placement limitations!!

    - How many cities did you settle or capture?
    Took the desert as home settled 4 cities first, went up to 7

    - What did you prioritize for research and policies?
    Research: Intially rushed aprenticeship to get comercial and industrial districts available asap, then petra with mathematics and hagia sophia with education, after that I did whatever to survive, stupid me I had no idea that I should have gotten apostoles ASAP lol.
    Policies: Rush political Philoshophy after getting builders, theology, reformed church and diplomatic service that was useless anyway. Anyway I'm sure I could chose better options here lol.

    - Did You get the first religion?
    Second.

    - How much warring did you do?
    Stupid greece decided to attack me few times, ended up giving me money, then England, same stuff, and France out of nowhere since I couldn't find her I didn't cared.

    - Were City-States helpful?
    Who doesn't want +4 faith ?

    - Any surprises you ran into, how did you deal with it?
    Messed up my diamonds, figured out too late that the best way to do it with japan is pairing cities 2 at a time, not many surprises tbh, just mistakes of lack of knowledge.

    - Did you enjoy the game?
    Had a LOOOT of fun, but I just wanted to finish after I figured out I could have had my beliefs LOOOONG ago and spread my religion way faster... dumb dumb dumb.
    I'm absolutely going to make the same game again to try out the stuff I figured out while playing haha, can't wait until another Religion victory gotm.

    - Spread the word thru peace and love, or conversion by the sword?
    Tried peace, then came war, then tried war and decided peace. Although somehow my apostoles were super strong and when defending they automatically spread religion, lol, was funny to see 3 inquisitors dying to my apostole.

    Suggestions:
    - Add in the announcements the possible exploits that are not allowed.
    - Add in the announcement that you can't use any mod.
    - Add what save game file should we upload, before finishing, 1 turn after, or any is ok? :)
    - Add in the announcement a link to Opening Actions and After actions. Not puting them will not stop people from reading the threads if they really want to. And sometimes I just don't want to compete or upload the file but I do want to know how people is doing :). I ain't playing GOTM2 or 1. having to search for the thread sucks :D.
    - Add a general topic with all the GOTM threads, including the general rules like not reading the other topics, no mod usage, no exploits at all and mention them if possible :).

    Thanks!
     

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    Last edited: Dec 3, 2016
  18. Codenaugh

    Codenaugh Chieftain

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    Turn 209... I thought I did pretty well but this was my first game ever even founding a religion so after reading others' posts I'm not surprised at people being under 150.... it's pretty amazing to see people under 100 though. My game wasn't totally legit because about 100 turns in, I restarted after I realized that there were no more prophets left and therefore there was no possible way for me to win with a religious victory. I restarted because I was interested in actually trying out religion for once and I don't play it at all in my regular games.

    I think I could have been well under 200 had I not systematically sent apostles to civs, like one after another... I should have just left one at each rival civ city and then converted all civs in a couple of consecutive turns. Because I didn't do this, I had to go back and convert half the civs all over again. Not to mention I didn't realize that barbarians can destroy apostles. Seems odd, since I cannot capture or fight religious units with my own combat units, but that set me back a lot too because France and Norway were overrun with barbarians towards the end and the barbarians must have killed off a dozen of my apostles.

    I'd say this game was not very satisfying... most likely because I'm not familiar with how religion works in the game and that caused me hundreds of extra turns. I'm glad I learned though. It's also really disappointing to see others post their quick wins using exploits. It seems like a huge waste of time to me to find a bug in the game and use it to complete a GotM.

    Lastly, I think I found a bug. All my apostles got a level up when they came into the game. The first handful I gave the +3 spreads if they pass by a natural wonder and I had created them in a Holy Site that contained a mosque which was an extra +1. So they had 7 spreads to begin with. After using 5 spreads, I was unable to start an inquisition with them, even though they had 2 spreads left, which was the requirement when I hovered over the start an inquisition button. I never started an inquisition, but was curious about it and found that the button would only work on these apostles if I had 3 spreads left or more.

    Spoiler :
    upload_2016-12-3_1-45-22.png
     

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    Last edited: Dec 3, 2016
  19. mayhemster

    mayhemster Chieftain

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    I found all capitals on my initial meeting with each AI, I know you don't always get the option to share capitals though.
     
  20. Northen Wolf

    Northen Wolf Young Hunter

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    Location:
    Estonia
    Score 571
    Turn 259
    'We shall expand'

    - How many cities did you settle or capture?

    Captured 2 cities, London and Leeds. Settled 20 cities (1 city with settler captured from England). 1 more in the way(settler almost at the destination).

    - What did you prioritize for research and policies?
    Getting industrial zones, then overlap bonuses from them. Ignored campuses until after turn 100+. Switched between builders and settlers policy, ignored the rest.

    - Did You get the first religion?

    Yes, via Stonehenge.

    - How much warring did you do?
    1 war against England - their settler was between 2 of my first cities and I was not sure how large the continent I was on is, wanted free third city.

    - Were City-States helpful?
    Yes. Toronto is still OP, ignored most others.

    - Any surprises you ran into, how did you deal with it?
    1) Was certain that continent ends behind England but to my surprise met many city-states (and got the free envoys for being first). For some reason no one had reached them. Took a long time finding norway, france and arabia.

    * France was easy to back trace as they sent orthodox missionaries on mainland before settling on my coast. Of course their low pop town was imminently converted.

    Sparta and Norway were 1 city nations, France was 2 city nation

    Norway was most difficult to find - scouted edges of continent but saw no borders until I reached all around the world around turn 200.
    Sockholm almost captured one of my cities (reduced it down to 20 points) before I managed to get enough archers into position. Must have destroyed 10 or so units.

    - Did you enjoy the game?
    Yes, first completed GOTM, but would have preferred another victory condition.

    - Spread the word thru peace and love, or conversion by the sword?

    Peace and love. Unlike tactics preferred by other players (bombing civilization religious capital), I did not think of that. Instead I Simply sent missionaries to smaller, recently found cities (1-3 pop). This meant, that religious pressure was high to most of the cities nearby, many cities flipped because of pressure. I just had to send few missionaries to convert larger cities, which already had my religious minority present. Also meant that Missionaries could convert several cities instead of one large.

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    Last edited: Dec 24, 2016

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