For what it's worth, here's my feedback on Civ 6 (patch 1.0.0.26 and .30). I figured this was the most appropriate subforum, but feel free to move this message if not.
GENERAL ISSUES / FEEDBACK
UI FEEDBACK
UI ISSUES THAT SHOULD BE STOCK BUT ARE FIXED BY MODS
GENERAL ISSUES / FEEDBACK
- Build queues and settler automation are badly needed
- Research needs to be slowed down. You progress through eras too fast especially Ancient one (even on Epic speed)
- Should warn you about anarchy before you switch back to a government you previously had.
- Bug: Pin names are buggy and labels get messed up (probably an indexing issue in the code)
- Possible bug: Boosts can grant a technology without meeting prerequisites (e.g. Cartography says it requires Renaissance Era. But if you're in the Medeival Era, and you have 1 turn left for Cartography but are researching something else, and build a second harbour, it will grant you that tech and worse, no popup about entering Renaissance Era)
- Bug: If spy started a Listening Post, then was moved back to your capital due to city he was in getting captured, he'll finish the listening post in your capital
- This is subjective, but I think your districts should get adjacency bonuses from allies and those of city states you are Suzerian of
UI FEEDBACK
- UI could be improved less overlap of windows and information, more keyboard support
- Need a Find City button
- Some kind of acknowledgement after F5 Quicksave hotkey would be nice (e.g. the sound effect done when you click Quicksave in the menu)
- In Strategic view, visibility border is too thick. Should swap its thickness with Territory border
- Suggest adding "Producing" column to City Status report
- Luxuries in reports window runs off the window when you have too many. Should wrap (causing window to scroll if neccessary). Also those icons are very small on high resolution screens; you ought to be able to hover mouse over them for popup on what they are.
- Strategy View is awesome, thanks for it! I'm a diehard Civ 1-3 fan who feels the shift to 3D cluttered the map too much (not to mention constrains your useful view of the world to too small a portion of the map), and I play almost exclusively in Strategy View.
- In strategic mode, it would be nice if there were a way to turn off or adjust transparency for unit icons that have already moved. It's too hard to see where your sleeping reserve forces are on the map.
- ZOrder / input capture of of windows is not correct (e.g. hovering mouse over info in a window shows popup from map below it)
- Escape doesn't work properly in many situations (e.g. if you've clicked Ranged Attack, pressing escape cancels it AND brings up the game menu)
UI ISSUES THAT SHOULD BE STOCK BUT ARE FIXED BY MODS
- Screens like those provided by Better Report Screens mod should be stock (e.g. list all armies and quickly go to where they are, see existing deals / treaties with other civs and when they'll expire)
- Windows (such as Reports) should fit to the size of your window, and they should allow sorting
- "Collapse" ("-") button on each resource type of Resources report is useless. Should be a single "master collapse/expand" button instead