God of Kings
Ruler of all heads of state
There's the Outback Tycoon scenario that is available with the Australia DLC; civs cannot attack each other in that scenario (and there's no barbarians either). It's a purely economic scenario.
Bonanno and Kommers’ (2005) study on Maltese men and women found a “high percentage of females opting for puzzle, adventure, fighting, and managerial games” that indicates “females’ top reasons for playing include challenge and arousal” (p. 36).
They also found that “males’ preference for first person shooters, roleplaying games, and sport and strategy games indicates gratification of different needs – challenge and social interaction” (Bonanno & Kommers, 2005, p. 36). Their study identifies possible underlying reasons for these preferences:
The preferred games of females capitalise on their natural propensities and skills such as perceptual speed, fine motor skills, and sequenced hand movements (Watson & Kimura, 1991). Games preferred by males demand a higher visuospatial ability involving localisation, orientation, mental rotation, target-directed motor skills, greater reaction speed, increased aggression, and greater risk taking (Bonanno & Kommers, 2005, p. 36).
Bonanno, P., & Kommers, P. (2005). Gender Differences and Styles in the Use of Digital Games. Educational Psychology, 25(1), 13-41. doi:10.1080/0144341042000294877.
Males were more likely than females to be drawn to games from the Strategy, Role Playing, Action, and Fighting genres whereas females were more likely than males to play games from the Social, Puzzle/Card, Music/Dance, Educational/Edutainment, and Simulation genres.
“Examining the Role of Gender in Video Game Usage, Preference, and Behavior” in the Proceedings of the Human Factors and Ergonomic Society, Boston, MA 2012.
The basis of her argument was not violence in games though, the basis of her argument was that males prefer war, while females prefer "rational" solutions. ("at least Civ product accommodated a female (rational) perspective of rationality over war") And that's certainly not true in the binary way that she phrased it. While women (using women here because there's no study I could find that asks for gender instead of sex) do tend to have lower rates of acceptance for wars, the differences are usually not THAT big and hover at around ~10-15% for wars that have a high or medium acceptance in the general population of a given country.however there is some basis in fact as to what she was saying about gaming in general and women preferring non-violent games.
I don't know about this. It seems to me that there are traits that we can have, and that between the genders, certain traits occur more often than other traits, because of inherent differences and cultural upbringing.Are you a woman? Do you have intimate knowledge of the female experience? If you aren't and don't, you can't really judge the OP's feelings about violence in video games, or the preferences in women toward or against a certain genre of game. And you also can't know how a woman sees the world. Just as I can't intimately know how a man sees the world. There are fundamental differences between the way that men and women think. We can use all of the politically correct haughtiness that we wish to use, but there are still differences between the genders.
Completely agree. Stating males are more disposed to violence is completely unbased.
2) I think you don't know what androgyny means (quick google result: "Androgyny is the combination of masculine and feminine characteristics." So, you want to say male humans are more disposed to having impulses of a combined male and female characteristic. Your words are illogical.)
I really have the feeling you're using fancy words to try to make a point, but don't really get what you want to say yourself. Using simple words to convey a message isn't dumber. The easier you can state your point, the easier people will get your point.
I've played several CIv 6 games and am underwhelmed. Everything but war is harder to work towards. The game is so slow I'm losing interest. The barbarians are so much more powerful and prolific that my efforts to create a balanced civ are utterly thwarted. Unhappy that I've spent USD$70/$90 aussie bucks.
Isn't it sexist to claim that rationality over violence is an inherently female trait?
The reason that people are not accepting this as a legitimate argument is not because she is making two points that are legitimate, it's because it is sexist to conclude that those two points are related:For those slamming the OP for her generalization, we can only draw from our own experience.
Her argument may be moot, however there is some basis in fact as to what she was saying about gaming in general and women preferring non-violent games. From a paper here:
http://www.radford.edu/~mzorrilla2/thesis/differencesinplay.html
And here:
http://usabilitynews.org/video-games-males-prefer-violence-while-females-prefer-social/
I agree here that it seems as though many commentators are allowing argumentum ad consequentium to occur here. Men prefer violence compared to women, and are innately more violent. The literature supports this conclusion fairly robustly. I don't like it, I don't wish it were true, but that is the case. Are women more rational? I don't think so, but that horse has been beaten to death already, and OP has responded reasonably and in good-faith to those who make this point.You guys have missed my point entirely, however, I'm not going to bother elaborating in a thread where the main issue has already been decided and nailed shut and is not open for discussion. My faux pas in broaching the subject in the first place.
I chose the examples I did because they were easily accessible to anyone who wanted to look, and to a degree, they discussed the issue I was talking about. I suppose that I could go down to the hospital's library, or across the street to the university's library and dig up more relevant (and peer reviewed) examples of what I mean, but it would be pointless and a waste of my time. Time I could better spend dealing with a patient backlog, and the endless paperwork that goes with it.
I'll leave you internet experts to your debate.
You guys have missed my point entirely, however, I'm not going to bother elaborating in a thread where the main issue has already been decided and nailed shut and is not open for discussion. My faux pas in broaching the subject in the first place.
I chose the examples I did because they were easily accessible to anyone who wanted to look, and to a degree, they discussed the issue I was talking about. I suppose that I could go down to the hospital's library, or across the street to the university's library and dig up more relevant (and peer reviewed) examples of what I mean, but it would be pointless and a waste of my time. Time I could better spend dealing with a patient backlog, and the endless paperwork that goes with it.
I'll leave you internet experts to your debate.
I haven't used them, because my games haven't played out this way; but do Privateers give you any flexibility along these lines?
Honestly don't know for sure. Play mostly pangaea, haven't invested in naval strategy too much. But from the reading, privateers and coastal raids are invisible to opponents until it's too late, but they still fly under you country's banner, so according to the rules as I understand them, you wouldn't be allowed to do this to a player that you're at peace with. But as I said, never tried it. someone else will have to confirm/refute.
Agree and disagree.Cleopatra was a member of the Greek Ptolemaic dynasty, and most of her fame comes from her tangles with Antony and Caesar. Wouldn't it be better to, if we wanted to include a historically powerful female Egyptian monarch, include Hatsheput?
Agree and disagree.
-Agree because historically Hatshepsut would be a better example of a leader of Egypt than Cleopatra.
-Disagree because Cleopatra is more familiar to the general populace than Hatshepsut. Furthermore, There are many historical people, classes of military, technological innovations, etc. that invoke a certain aesthetic to the game, a certain state of mind, a different flavor to the experience of playing. Examples would be samarai, vikings, playing as Alexander the Great, and so forth. Cleopatra is certainly a historical figure that adds that element to the game.
-Agree because people learn things from Civ games, and learning about Hatshepsut and why she would be a better example of an Egyptian leader than Cleopatra would be good for the audience. I know there's a fat disclaimer that the game is not historically accurate and shouldn't be viewed as non-fiction, but it does drive the player to go and do some research on the materials. For example, if it wasn't for civ games, I probably never would have known that Nebuchadnezzar was anything more than the spaceship they flew in the Matrix.
Are you a woman? Do you have intimate knowledge of the female experience? If you aren't and don't, you can't really judge the OP's feelings about violence in video games, or the preferences in women toward or against a certain genre of game.
There are fundamental differences between the way that men and women think.
A high quality journal would be far less likely to allow that to be published, which is why it is important to understand both what and where you are finding your evidence.
But that's a pretty weak argument.Any civ game that tries to approach a 50/50 male/female representation for heads of nations is obviously biased in favor females because of the overwhelming historical disparity in favor of males. But of course actual historicity is not important in these types of arguments because the point is somebody's feelings have been hurt by reality.