1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Civ6 GotM1 - Designated Victory Condition?

Discussion in 'Civ6 - Game Of The Month' started by leif erikson, Oct 29, 2016.

?

What should be the Designated Victory Condition for the first Civ6 GotM?

Poll closed Nov 1, 2016.
  1. Culture

    20 vote(s)
    22.7%
  2. Domination

    25 vote(s)
    28.4%
  3. Religious

    8 vote(s)
    9.1%
  4. Science

    32 vote(s)
    36.4%
  5. Score

    3 vote(s)
    3.4%
  1. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,571
    Location:
    Plymouth, MA
    Looks like we will begin with Rome and that follows Game of the Month tradition, as Rome was the first civilization in both Civ4 and Civ5.

    Working on maps with settings:
    Difficulty level: King
    Standard Size Continents Map (allow for some naval game play as well)
    Standard Pace
    7 opponents

    What VC would you like to go for.
    A three day poll as I hope to get a game posted for 1 November start.
     
    comatosedragon likes this.
  2. budweiser

    budweiser King of the Beers

    Joined:
    Jun 18, 2003
    Messages:
    5,251
    Gender:
    Male
    Location:
    Hidden Underground Volcano Lair
    Voting for Science, but would not be opposed to either Domination or Science (either/or, not one or the other).
     
  3. Lord Yanaek

    Lord Yanaek Emperor

    Joined:
    Aug 15, 2003
    Messages:
    1,495
    Voted domination cause that's always the VC i ignore and then i'm bad at war for a long time :viking:

    Budweiser, where's your old avatar? :eek:

    Maybe if enough people vote for score we will have a 3rd poll to vote for number of turns. I should have voted score :groucho:
     
  4. Kuningas

    Kuningas Deity

    Joined:
    Aug 15, 2003
    Messages:
    2,092
    Haven't the game yet. Why we can't decide ourselves what victory we pursue?
     
  5. Mike Lemmer

    Mike Lemmer Prince

    Joined:
    Nov 9, 2005
    Messages:
    340
    Probably because if every victory is allowed, the competitive players will go for quick Domination or Religious victories.

    (Also, your score isn't affected by what turn you finish on and it's really irritating me you can finish on Turn 175 and end up with a score of Dan Quayle.)
     
  6. quixadhal

    quixadhal Chieftain

    Joined:
    Jan 17, 2006
    Messages:
    8
    I voted culture, because afterall, Rome was the greatest cultural influence of western civilization. :)
     
  7. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,571
    Location:
    Plymouth, MA
    Beginning with Civ5, we began a designated VC in order to make game more comparable. In addition, we choose fewest turns played for the determination of awards as we felt turns played was a better indication of efficient game play. It was later decided to also include top scores as a secondary criteria.

    You may still choose to play whatever VC you wish. They all are included in the results. Please check the Civ5 GotM forum to for more details on how it has worked.
     
  8. WildeComputers

    WildeComputers Warlord Supporter

    Joined:
    May 18, 2011
    Messages:
    130
    Gender:
    Male
    I have yet to go to war, so I would love to see a domination victory. It seems a domination victory is a bit more complication than it was in Civ V.
     
  9. Sebmono

    Sebmono Chieftain

    Joined:
    Nov 17, 2003
    Messages:
    83
    I vote culture just because it seems the least understood VC so far and I'd like us to learn more about it together :)
     
  10. lamaros

    lamaros Warlord

    Joined:
    Dec 6, 2005
    Messages:
    208
    I've been trying to learn it in all my games to date. Still opaque in a few areas.
     
  11. Quintillus

    Quintillus Archiving Civ3 Content Supporter

    Joined:
    Mar 17, 2007
    Messages:
    6,354
    Location:
    Columbus
    Is there a particular post that explains why having one victory condition was enabled in Civ V and later? I didn't find an explanation in the stickies in the Civ5 GOTM forum. It seems odd that it should be necessary to make it more comparable, particularly in a new game where there will likely be a lot of people playing the GOTM, and thus quite a few people going for each victory condition. The Civ III and IV GOTMs have always had all victory conditions enabled, with awards for the fastest finish in each category, and I've never once see anyone suggest that it was problematic. Although maybe I missed something in the Civ4 GOTM forum :dunno:.

    Probably will be too involved in my Civ III GOTM to play, but if I do wind up picking up Civ VI soon I might join the GOTM. But I plan to play for whatever victory condition seems most appropriate in the game, and thus won't be voting on the poll.
     
  12. jshelr

    jshelr Warlord

    Joined:
    Feb 26, 2002
    Messages:
    214
    Location:
    NY Pittsburgh and Toronto
    I think the science victory is a good starting spot. Culture and religion seem to work very differently in civ 6. And domination focuses on the early game when we need to learn about the "whole thing." I'd like to play a few vanilla games, just to get the feel of it, before trying for the other types of victories and I'm looking forward to sharing this game with others too see how various strategies worked out in practice.
     
  13. comatosedragon

    comatosedragon Emperor

    Joined:
    May 5, 2008
    Messages:
    1,118
    Location:
    Rockingham VA {616}
    As far as I know (and I think I understand you); most of the GOTM do leave ALL victory conditions enabled, so you are free to play however you wish. For comparison reasons, however; each game has a certain victory condition that competitive players try to outdo each other. The fastest science win, for example. You are still able to play the same game as a cultural victory; if you chose. You just can not 'win' fastest science victory that way, so you will need to compare your results to other players who are playing the same map with the VC you are going for.
     
  14. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,571
    Location:
    Plymouth, MA
    Try this thread.
     
  15. Dr. Whizgig

    Dr. Whizgig Chieftain

    Joined:
    Oct 27, 2010
    Messages:
    2
    Gender:
    Male
    Location:
    Chicago, IL (USA)
    Super stoked to play the first GOTM. Do you have a relative start date?
     
  16. Brewster

    Brewster stays crunchy in milk

    Joined:
    Jan 27, 2003
    Messages:
    1,095
    Location:
    Victoria, Canada
    I went with domination on this one. My first two games finished in culture and science victories. This may be a fun new way to play (and is probably the best way to deal with the AI).
     
  17. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,571
    Location:
    Plymouth, MA
    1 November with luck. :please:
     
  18. sebasm

    sebasm Comfortably Numb

    Joined:
    Oct 26, 2010
    Messages:
    45
    Gender:
    Male
    Location:
    Romania
    :thumbsup: Awesome, can't wait for it!
     
  19. Huaojozumakurwa

    Huaojozumakurwa Chieftain

    Joined:
    Oct 26, 2016
    Messages:
    22
    Gender:
    Male
    So if I understand correctly, the purpose (other than to have fun and understand the game, obviously) is to finish as soon as possible? If so, is replaying the map allowed/encouraged to optimize everything?

    Out of curiosity, what DOES affect your score?
     
  20. Lord Yanaek

    Lord Yanaek Emperor

    Joined:
    Aug 15, 2003
    Messages:
    1,495
    No. The idea is to play once as best as you can but without prior knowledge of the map. Reloading to try another strategy or replaying is accepted but only for "non competitive entries". So you can only submit the first attempt and you can't reload to change your strategy (for instance if you realize you shouldn't have moved so close to the enemy lines during combat). You can however replay the map after you submit and tell us how it helped/didn't help you, but those replays won't be allowed for submission once the submission system is in place.
    If it's like Civ5 : number of techs (big bonus for "future tech"), number of civics, number of cities, population, wonders (big impact on score), having your own religion ... probably more than that.
    Fact is : you can get some really big score by avoiding victory long enough to research "future techs" multiple times and doing other non-optimal choices (like spamming wonders) which is why fast finish is often preferred (thought there have been GotM with limited turns and score IIRC)
     

Share This Page