I have played every civ game since the first one came out. I love the series and Civ6 is undeniably a good game. But I am greatly disappointed by the lack of innovation and the repetition of the series and its flaws. Imagine in 2016 designing a game where "you found a civilization and lead it to modern ages". Would you base your gameplay on board games? Yet this is what Civ6 still is. Would you make city management the core of the gameplay, and task the eternal leader in charge of building every single farm and granary? Would you create a gameplay that consists mainly in the endless repetition of identical decisions and the tracking of hundreds of menial tasks over an hour? A gameplay where, when at war, your offensive is interleaved with long sequences of laborious city management? Micro-management has been a plague since civ1. Would you create a gameplay so calculation-heavy that your maps look like tiny arenas where just four to six players battle together? Where you can conquer vast territories so quickly while the rest of the world only conquer one city at a time? Where diplomacy, trade and economy are so shallow? I would really like to see a game disrupting the 4X genre, because it is getting seriously dusty. Burn away Civ and create a modern Civ from scratch. EU4 is closer from what I want, but it is a historical game while Civ's nature is uchrony.