Civ7 Wars Feel Too Easy

radulf

Chieftain
Joined
Mar 16, 2025
Messages
2
Even on Deity, wars feel too easy.

* You can almost always spawn a unit per turn, most of the times your production is way ahead of your science/culture, so you don't have anything to build in your capital, game naturally wants you to spawn units. Since there are no builders, there is simply nothing to do with this excess production just sitting there.

* AI isn't good at fighting. They can't use commanders efficiently, you will see them moving alone in the map instead of staying with the units. The fact that commander's abilities are very powerful just adds to your advantage.

* The introduction of war support mechanic makes the combat even easier as it gives your units combat strength. I have never seen an AI pile all its influence points into war support, unless fighting against Harriet Tubman, which has a passive.

* Age transitions allows you to strategically time your wars so that even if you get into a "death-war" where you will be fighting in multiple fronts and lose, you can grab a city or so and before AI has a time to respond, and war automatically ends in peace. This is a huge advantage as first two ages you can just grab a few extra cities, even going way above your settlement limit because city can't flip due to happiness as there is not enough time.

* AI most of the time won't send units/ships to attack you if you get into a war with an AI that is not bordering you. What I would expect instead is for them to use fleet commanders / army commanders to move their units and try. Every game a civ from another continent declares a war at me and does absolutely nothing for 50 turns. I really wish they added a "war goal" mechanic, as an attacker you must have a goal before declaring war, and if you are not winning fights / reaching your goal, it should drop your war support, though this can cripple an already worse AI.

* AI is very bad at making peace deals / reasoning. It gives you cities for free, even if you can't conquer them or in cases where it would take too much time as you would transition to next age before conquering it. Sometimes, just killing a few military units and waiting are enough for AI to give you big cities for peace.


Due to these points, and the fact that AI will attack you for absolutely no reason if your relationship is negative, every game of mine results in wars and conquest of multiple cities, and snowballing due to it. Playing peacefully simply has no advantage over conquering, as you don't get any de-buffs, except your settlement limit, which honestly only matters if you get a happiness crisis, which is the only crisis that matters in the game. What are your thoughts?
 
Even on Deity, wars feel too easy.

* You can almost always spawn a unit per turn, most of the times your production is way ahead of your science/culture, so you don't have anything to build in your capital, game naturally wants you to spawn units. Since there are no builders, there is simply nothing to do with this excess production just sitting there.

* AI isn't good at fighting. They can't use commanders efficiently, you will see them moving alone in the map instead of staying with the units. The fact that commander's abilities are very powerful just adds to your advantage.

* The introduction of war support mechanic makes the combat even easier as it gives your units combat strength. I have never seen an AI pile all its influence points into war support, unless fighting against Harriet Tubman, which has a passive.

* Age transitions allows you to strategically time your wars so that even if you get into a "death-war" where you will be fighting in multiple fronts and lose, you can grab a city or so and before AI has a time to respond, and war automatically ends in peace. This is a huge advantage as first two ages you can just grab a few extra cities, even going way above your settlement limit because city can't flip due to happiness as there is not enough time.

* AI most of the time won't send units/ships to attack you if you get into a war with an AI that is not bordering you. What I would expect instead is for them to use fleet commanders / army commanders to move their units and try. Every game a civ from another continent declares a war at me and does absolutely nothing for 50 turns. I really wish they added a "war goal" mechanic, as an attacker you must have a goal before declaring war, and if you are not winning fights / reaching your goal, it should drop your war support, though this can cripple an already worse AI.

* AI is very bad at making peace deals / reasoning. It gives you cities for free, even if you can't conquer them or in cases where it would take too much time as you would transition to next age before conquering it. Sometimes, just killing a few military units and waiting are enough for AI to give you big cities for peace.


Due to these points, and the fact that AI will attack you for absolutely no reason if your relationship is negative, every game of mine results in wars and conquest of multiple cities, and snowballing due to it. Playing peacefully simply has no advantage over conquering, as you don't get any de-buffs, except your settlement limit, which honestly only matters if you get a happiness crisis, which is the only crisis that matters in the game. What are your thoughts?
I don't have much more to add, because everything you have said is true for me as well.
 
I completely agree regarding deity AI. Their armies are just too small to do anything except give the player something to role play against as you conquer any/all of the cities you are interested in having.

Here is a minimalistic mod I made that gives easy access to adjust AI bonuses (by going into the mod’s XML files, comments tell you what to edit).


As written, it essentially ups the deity difficulty by two levels (CS stays +8, but gold is boosted by a much higher +200%). I haven’t toyed around with the values, but was surprised at the level of seemingly emergent behavior that arose from these changes.

I believe it’s the extra bonus toward building units and buildings that results in much larger AI armies. They don’t play any smarter per se, but they can maintain pressure indefinitely, so that wars are not automatically won by fighting defensively for 3-4 turns. Instead, I find I need to take risks (and casualties) and generally cannot push straight to the enemies core cities, even with armies of 20+ units.

I play with RHQ AI and if at war with a civ further away (usually an ally of my main adversary) I find they will send an army at some point to a less defended part of my empire, which can require some quick thinking in response, since the front line is demanding everything I have.

I’d love to hear your experience.
 
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