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CivCheck run on v19

Discussion in 'Bugs and Crashes' started by Dancing Hoskuld, Dec 14, 2011.

  1. Dancing Hoskuld

    Dancing Hoskuld Warlord

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    I just ran CivCheck on my copy of Caveman2Cosmos with all the FPK files expanded out. It does not seem to be finding some of Hydro's stuff but then maybe it is missing in some way.

    The results are in the attached file.

    I am not sure I have run it correctly and found all the problems.

    Anyway I am posting for the team to have a look at. I am heading off tomorrow and should be back by the New Year.
     
  2. Dancing Hoskuld

    Dancing Hoskuld Warlord

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    Removing everything that is in modules (eg Trench Warfare) or C2C specific (eg UNITAI_HUNTER) leaves.
    MissingArt: Art/Civics_Buildings/Art/Estate/Manor.nif
    Used: C2C art/civ4artdefines_building.xml at line 4817
    MissingArt: Art/Interface/Buttons/Buildings/Button_SHAMANHUT.dds
    Used: C2C art/civ4artdefines_building.xml at line 5148
    MissingArt: Art/Units/Selection Effect/Selection_Above.nif
    Used: C2C art/civ4artdefines_misc.xml at line 146
    MissingArt: Art/Units/Selection Effect/Selection_Above.kfm
    Used: C2C art/civ4artdefines_misc.xml at line 147
    MissingArt: Art/Units/CivilCannon/CivilCannon.nif
    Used: C2C art/civ4artdefines_unit.xml at line 13031
    MissingArt: Art/Units/CivilCannon/CivilCannon.kfm
    Used: C2C art/civ4artdefines_unit.xml at line 13032
    MissingArt: Art/Units/Band/settler_male.nif
    Used: C2C art/civ4artdefines_unit.xml at line 22643
    MissingArt: Art/Units/Band/settler_female.nif
    Used: C2C art/civ4artdefines_unit.xml at line 22667
    MissingArt: Art/Units/Band/settler_child.nif
    Used: C2C art/civ4artdefines_unit.xml at line 22691
    MissingArt: Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm <SHADERNIF>Art/Units/davy_crockett/davycrockett.nif</SHADERNIF>
    Used: C2C art/civ4artdefines_unit.xml at line 23330
    MissingArt: Art/Units/Digger/Marines.kfm <SHADERNIF>Art/Units/Digger/Marines_FX.nif</SHADERNIF>
    Used: C2C art/civ4artdefines_unit.xml at line 23674
    MissingArt: Art/Units/Cochise/Native_Mounted_Warrior.kfm <SHADERNIF>Art/Units/Cochise/Native_Mounted_Warrior.nif</SHADERNIF>
    Used: C2C art/civ4artdefines_unit.xml at line 23745
    MissingArt: Art/Units/cannon/Cannon.kfm <SHADERNIF>Art/Units/cannons/eecannon/BombardB.nif</SHADERNIF>
    Used: C2C art/civ4artdefines_unit.xml at line 24711
    MissingArt: Art/Interface/Buttons/Units/Hunter.dds
    Used: C2C art/civ4artdefines_unit.xml at line 25031
    MissingArt: Art/Units/Unique/Nootka/Nootka_Clubman/MayanExplorerfinal.nif.nif
    Used: C2C art/civ4artdefines_unit.xml at line 29230
    MissingArt: Art/Interface/Buttons/TerrainFeatures/DuneGrassland.dds
    Used: C2C terrain/civ4terraininfos.xml at line 192
    MissingArt: Art/Interface/Buttons/TerrainFeatures/barren.dds
    Used: C2C terrain/civ4terraininfos.xml at line 506
    MissingArt: Art/Interface/Buttons/TerrainFeatures/DuneRugged.dds
    Used: C2C terrain/civ4terraininfos.xml at line 663
    MissingArt: Art/Interface/Buttons/TerrainFeatures/DuneGraben.dds
    Used: C2C terrain/civ4terraininfos.xml at line 816
    MissingArt: Art/Interface/Buttons/TerrainFeatures/DuneSalt.dds
    Used: C2C terrain/civ4terraininfos.xml at line 1281
    MissingArt: Art/Interface/Buttons/TerrainFeatures/DuneIce.dds
    Used: C2C terrain/civ4terraininfos.xml at line 1597
    MissingArt: Art/Interface/Buttons/TerrainFeatures/DuneAnchorGrass.dds
    Used: C2C terrain/civ4terraininfos.xml at line 2062

    UndefinedSymbol: ART_DEF_IMPROVEMENT_PLANT_BAMBOO Attended to
    Used: C2C terrain/civ4improvementinfos.xml at line 6538
    UndefinedSymbol: ART_DEF_IMPROVEMENT_PLANT_SAVANNA Attended to

    Used: C2C terrain/civ4improvementinfos.xml at line 6466

    UndefinedSymbol: ART_DEF_MOVIE_HOUSE_OF_PARLIMENT
    Used: C2C buildings/civ4buildinginfos.xml at line 88331
    UndefinedSymbol: ART_DEF_UNIT_ANCIENT_ROCKETEER
    Used: C2C units/civ4unitinfos.xml at line 84433
    UndefinedSymbol: ART_DEF_UNIT_ASSASSIN
    Used: C2C units/civ4unitinfos.xml at line 73748
    UndefinedSymbol: ART_DEF_UNIT_BANDEIRANTE
    Used: C2C units/civ4unitinfos.xml at line 81521
    UndefinedSymbol: ART_DEF_UNIT_BLACKWOOD_ARCHER
    Used: C2C units/civ4unitinfos.xml at line 87180
    UndefinedSymbol: ART_DEF_UNIT_CARIB_BLOWGUNNER
    Used: C2C units/civ4unitinfos.xml at line 87572
    UndefinedSymbol: ART_DEF_UNIT_CHEROKEE_RIFLEMAN_OSTENACO
    Used: C2C units/civ4unitinfos.xml at line 79984
    UndefinedSymbol: ART_DEF_UNIT_CHEYENNE_RIDER
    Used: C2C units/civ4unitinfos.xml at line 86334
    UndefinedSymbol: ART_DEF_UNIT_COYOTE_RUNNER
    Used: C2C units/civ4unitinfos.xml at line 85901
    UndefinedSymbol: ART_DEF_UNIT_CREE_TRACKER
    Used: C2C units/civ4unitinfos.xml at line 87756
    UndefinedSymbol: ART_DEF_UNIT_CULVERIN
    Used: C2C units/civ4unitinfos.xml at line 83391
    UndefinedSymbol: ART_DEF_UNIT_DOB_DOB
    Used: C2C units/civ4unitinfos.xml at line 82332
    UndefinedSymbol: ART_DEF_UNIT_FALCONET
    Used: C2C units/civ4unitinfos.xml at line 83597
    UndefinedSymbol: ART_DEF_UNIT_GATLING_GUN
    Used: C2C units/civ4unitinfos.xml at line 83197
    UndefinedSymbol: ART_DEF_UNIT_GREAT_BOMBARD
    Used: C2C units/civ4unitinfos.xml at line 83797
    UndefinedSymbol: ART_DEF_UNIT_HURON_MANLET
    Used: C2C units/civ4unitinfos.xml at line 87949
    UndefinedSymbol: ART_DEF_UNIT_INUIT_HARPOONER
    Used: C2C units/civ4unitinfos.xml at line 86985
    UndefinedSymbol: ART_DEF_UNIT_KLAMATH_RIFLEMAN
    Used: C2C units/civ4unitinfos.xml at line 88146
    UndefinedSymbol: ART_DEF_UNIT_LIGHTNING_WARRIOR
    Used: C2C units/civ4unitinfos.xml at line 85703
    UndefinedSymbol: ART_DEF_UNIT_MOTAR
    Used: C2C units/civ4unitinfos.xml at line 83999
    UndefinedSymbol: ART_DEF_UNIT_NOOTKA_CLUBMAN
    Used: C2C units/civ4unitinfos.xml at line 88346
    UndefinedSymbol: ART_DEF_UNIT_ORGAN_GUN
    Used: C2C units/civ4unitinfos.xml at line 82787
    UndefinedSymbol: ART_DEF_UNIT_REDU
    Used: C2C units/civ4unitinfos.xml at line 78897
    UndefinedSymbol: ART_DEF_UNIT_RIBAULDEQUIN
    Used: C2C units/civ4unitinfos.xml at line 82992
    UndefinedSymbol: ART_DEF_UNIT_SACAGAWEA
    Used: C2C civilizations/civ4unitartstyletypeinfos.xml at line 3510
    Used: C2C civilizations/civ4unitartstyletypeinfos.xml at line 3511
    Used: C2C civilizations/civ4unitartstyletypeinfos.xml at line 3512
    Used: C2C units/civ4unitinfos.xml at line 80813
    UndefinedSymbol: ART_DEF_UNIT_SHARKTOOTH_ARCHER
    Used: C2C units/civ4unitinfos.xml at line 87370
    UndefinedSymbol: ART_DEF_UNIT_SILAT
    Used: C2C units/civ4unitinfos.xml at line 81323
    UndefinedSymbol: ART_DEF_UNIT_STONE_THROWER
    Used: C2C units/civ4unitinfos.xml at line 74393
    UndefinedSymbol: ART_DEF_UNIT_THIEF
    Used: C2C units/civ4unitinfos.xml at line 73307
    UndefinedSymbol: ART_DEF_UNIT_TOMAHAWK_THROWER
    Used: C2C units/civ4unitinfos.xml at line 74199
    UndefinedSymbol: CIVIC_COMMUNIST
    Used: C2C gameinfo/civ4civicinfos.xml at line 1152
    UndefinedSymbol: DIPLO_HUNS_EARLY
    Used: C2C audio/audio2dscripts.xml at line 26692
    UndefinedSymbol: DIPLO_HUNS_LATE
    Used: C2C audio/audio2dscripts.xml at line 26738
    UndefinedSymbol: DIPLO_HUNS_MIDDLE
    Used: C2C audio/audio2dscripts.xml at line 26715
    UndefinedSymbol: IMPROVEMENT_GUILDS
    Used: C2C gameinfo/civ4civicinfos.xml at line 3006
    Used: C2C gameinfo/civ4civicinfos.xml at line 5011
    Used: C2C gameinfo/civ4civicinfos.xml at line 5171
    Used: C2C gameinfo/civ4civicinfos.xml at line 5347
    UndefinedSymbol: KUOLLUT
    Used: C2C text/bug_civ4gametext.xml at line 372
    UndefinedSymbol: SND_HUNS_ORDER
    Used: C2C audio/audio3dscripts.xml at line 24429
    UndefinedSymbol: SND_HUNS_SELECT
    Used: C2C audio/audio3dscripts.xml at line 24400
    UndefinedSymbol: SPECIALIST_GREAT_WARLORD
    Used: C2C units/civ4unitinfos.xml at line 88893
    Used: C2C units/civ4unitinfos.xml at line 89162
    ...
    Used: C2C units/heroes_civ4unitinfos.xml at line 32957
    UndefinedSymbol: UNIT_ASSYRIA_RAM
    Used: C2C units/civ4unitinfos.xml at line 35447
     
  3. strategyonly

    strategyonly C2C Supreme Commander

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    Can you post your Config file here pls (the one thats in the CivCheck), so i can paste it to my CivCheck, for some reason mine does NOT work, thx. (That way i can compare, thx)


    btw anything that says Shader, you dont have to worry about.
    And the ArtDefines ones (ie: ART_DEF_UNIT_BANDEIRANTE) are there only because the art folder, is named something else and doesn't match is all. (in most cases)

    Fixed:

    MissingArt: Art/Units/Unique/Nootka/Nootka_Clubman/MayanExplorerfinal.nif.nif

    MissingArt: Art/Civics_Buildings/Art/Estate/Manor.nif

    MissingArt: Art/Interface/Buttons/Buildings/Button_SHAMANHUT.dds (button_shamans_hut)

    MissingArt
    : Art/Units/CivilCannon/CivilCannon.nif
    MissingArt: Art/Units/CivilCannon/CivilCannon.kfm

    MissingArt: Art/Units/Band/settler_male_fx.nif
    MissingArt: Art/Units/Band/settler_female_fx.nif
    MissingArt: Art/Units/Band/settler_child_fx.nif

    UndefinedSymbol: ART_DEF_UNIT_SACAGAWEA (was defined as scout, now explorer)

    I dont have any of the new terrain stuff, so i cant place the correct ones there, who ever did those need to place them in the correct file, ie: DuneGrassland.dds/barren etc etc
     
  4. Dancing Hoskuld

    Dancing Hoskuld Warlord

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    Here is my config file/
     
  5. Dancing Hoskuld

    Dancing Hoskuld Warlord

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    With the latest both the lion unit and jungle terrain don't look the same as before. To me this suggests that there may be more problems that we need to investigate. I have not looked at the CivChecker options but Orion Veteran said he found some problems with BtS, Warlord and Vanilla graphics using it.
     
  6. strategyonly

    strategyonly C2C Supreme Commander

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    OK, i have changed almost ALL of the animals units to a finer looking more detailed version, thats probably were that comes from. But i didnt do anything in the terrain area? But i changed some of the improvements ie farm etc to a more detailed one again.

    The Elephant has finer looking details also, as do most of them.

    Also if you look in the "dog" unit, there are two different looking ones there also. Same as for the Dromadaire.

    Lion and Puma attached. Improvements, ie Farms and Forts.
     
  7. Hydromancerx

    Hydromancerx C2C Modder

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    If you are looking for better looking lions and tiger (and all other default animals) there are ones in zoo tycoon 2 i can convert. The down side is they are not animated.

    Also that's a tiger not a puma in your picture. A Puma looks like the one in my picture on the bottom row middle column.
     
  8. strategyonly

    strategyonly C2C Supreme Commander

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    I really like to get everything animated, its way better. (Yeah i meant to put Bengal.
     
  9. Dancing Hoskuld

    Dancing Hoskuld Warlord

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    That is what happens when you get old, your fingers don't necessarily type what your mind tell them to.:mischief:

    The "missing" terrain buttons are in a different folder so I changed the terrain infos XML file rather than move the buttons. Faster to upload etc.
     
  10. strategyonly

    strategyonly C2C Supreme Commander

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    ahahahahaaha:lol::lol::lol: Thx i needed that!!!!:goodjob:
     
  11. Dancing Hoskuld

    Dancing Hoskuld Warlord

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    Ever since these new graphics have come in I get the message to lower my graphics settings. Guess my machine can't handle your "finer looking" animals. :(
     
  12. strategyonly

    strategyonly C2C Supreme Commander

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    I guess i will have to look into that then, because they are of a high contrast and way better design features involved.:mischief:
     

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