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Civ'ed's Civ Ideas

Discussion in 'Civilization Design Resources' started by Civ'ed, Sep 19, 2015.

  1. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    Because they gotta be collected someplace.

    Kaiserreich Civs
    Germany (Wilhelm III)

    UA: Legacy of the Weltkrieg - Can buy in puppeted cities. Puppeted cities have -50% unhappiness.
    UU: Zeppelin (Anti-Tank Gun)- While it retains the bonus against armoured units of the Anti-Tank gun it replaces, the Luftschiff Zeppelin is a radically different unit overall. It is slightly faster, with 3 base Movement, and is classified as a Hovering unit. It also starts with Targeting I & II, meaning it can deal significant damage to Naval Units, and may move across open ocean without needing to embark, a trait retained upon upgrading to a Helicopter Gunship. Available at Flight rather than Combined Arms. (Thank you Scapegrace!)
    UB: Sedanday Monument (Monument) - In addition to providing culture, the Sedanday monument also adds +1 happiness.

    Combined Syndicates of America (Jack Reed)

    UA: Syndicates of America, Unite - ideological pressure doubled by trade routes. Receives a combat bonus in own territory.
    UU: TBD
    UB: Syndicate Hall (Factory) - Does not require coal. +1 tourism per 4 citizens in a city.

    Allgemeine Ostasiatische Gesellschaft (von Falkenhausen)

    UA: Board of Directors - receive double trade routes. Plantation produces +1 gold.
    UU: Seesoldat (GWI) - Starts with the Amphibious promotion. +1 movement when embarked, and +33% combat bonus vs cities.
    UB: Legation Quarter (Bank) - Produces +2 gold, and +3 gold in puppeted cities.

    National France (Pétain)

    UA: Republic in Exile - Each city on a continent away from your capital produces +1 happiness and +1 culture. Receive a combat bonus outside of your empire.
    UU: Zouave (Rifleman) - Does not obsolete and is stronger than the Rifleman it replaces. Receives combat bonus in desert.
    UU: Armored Car (Landship) - again, does not obsolete, and is cheaper and faster than the Landship it replaces.

    Civ'ed's Africa Ideas
    TBD
     
  2. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    While I'm working on a proper Xhosa mod (dummy buildings damnit), here's a stupid little civ idea

    Kingdom of Fyfe
    Leader: Angus McFyfe
    Capital: Dundee
    UA: Infernum ad Astra - +33% combat bonus against cities, which upgrades to a +50% bonus in the modern era.
    UU: Knight of Crail - Replacing the Knight, the Knight of Crail is cheaper to produce and doesn't need horses. Loses the combat penalty against cities but is weaker overall.
    UU: Space Wizard - Replacing the XCOM squad, the Space Wizard is much cheaper to produce and buy.
     
  3. zwei833

    zwei833 HRE Mercenary

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    Hello Civ'ed!
    I really like your Germany (Wilhelm III) design, but we alreday have a Germany civ with U-boat UU by Tarcisio.
    Spoiler :


    What about change the UU to a Zeppelin as Great War Bomber replacement? There is already a great unit model for it.
     
  4. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    ah, damn!
    I could go with a zeppelin, but I could also go with an expeditionary force (the Kaiserreich Germany spends a lot of time warring around in Russia and China).
     
  5. Scapegrace

    Scapegrace Obvious Spambot

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    Here's an idea for a Zeppelin:-

    UU: Luftschiff Zeppelin (replaces Anti-Tank Gun)
    While it retains the bonus against armoured units of the Anti-Tank gun it replaces, the Luftschiff Zeppelin is a radically different unit overall. It is slightly faster, with 3 base Movement, and is classified as a Hovering unit. It also starts with Targeting I & II, meaning it can deal significant damage to Naval Units, and may move across open ocean without needing to embark, a trait retained upon upgrading to a Helicopter Gunship. It's cheaper, too, and you can get it at flight rather than Combined Arms! What's not to like, other than the fact that it's an Anti-Tank Gun replacement...

    ---

    Hope that's of use to you. =]
     
  6. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Er... shouldn't the Zeppelin be a Bomber? Like, Great War Bomber replacement?
     
  7. Scapegrace

    Scapegrace Obvious Spambot

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    Maybe, but on the other hand, air unit replacements are something I tend to view as an absolute last resort.

    Also I forgot to mention it was supposed to unlock at Flight rather than Combined Arms. I'm smart. =]
     
  8. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    I've made two new Kaiserreich civs, and icons to go with them! :D
    ALLGEMEINE OSTASIATISCHE GESELLSCHAFT

    Capital: Guilin
    Leader: Von Falkenhausen
    UA: Board of Directors - receive double trade routes. Anything that can be produced by a plantation produces +1 gold.
    UU: Seesoldat (GWI) - Starts with the Amphibious promotion. +1 movement when embarked, and +33% combat bonus vs cities.
    UB: Legation Quarter (Bank) - Produces +2 gold, and +3 gold in puppeted cities.
    ----
    NATIONAL FRANCE

    Capital: Algiers
    Leader: Pétain
    UA: Republic in Exile - Each city on a continent away from your capital produces +1 happiness and +1 culture. Receive a combat bonus outside of your empire.
    UU: Zouave (Rifleman) - Does not obsolete and is stronger than the Rifleman it replaces. Receives combat bonus in desert.
    UU: Armored Car (Landship) - again, does not obsolete, and is cheaper and faster than the Landship it replaces.
    ----
    Also an icon for the Kaiserreich, which will use Scapegrace's UU idea because Scapegrace is top tier awesomeness personified.
     
  9. zwei833

    zwei833 HRE Mercenary

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    I also made some icons for the Kaiserreich, if you like them, I could provide you PSD files.

     

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  10. KaiserElectric

    KaiserElectric Total Freakin Besties

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    Subpost, digging these nations thus far :D
     
  11. Timewalker102

    Timewalker102 Prime Minister

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    Does Allegmeine's Unique Ability affect plantation resources before improving with a plantation? For example, Cotton is 2 food :c5food: and 2 gold :c5gold:, and with Allegmeine's UA, does it change to 2 food :c5food: and 3 gold :c5gold:?
     
  12. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    You know, that's a good question.
    I'll make it that plantations provide an extra gold instead.
     
  13. Timewalker102

    Timewalker102 Prime Minister

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    IMO, that's a bit weak. Maybe make it "Plantations provide +1 food :c5food:", because plantations are generally thought to be the weakest Luxury Tile Improvement?
     
  14. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    +1 food AND +1 gold? :p
     
  15. Timewalker102

    Timewalker102 Prime Minister

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    No, just an additional food.
     
  16. Noblesse Oblige

    Noblesse Oblige Chieftain

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    I like your designs for Kaiserreich and I look forward to seeing them made one day.
     
  17. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    something that isn't Kaiserreich:

    NAKHCHIVAN
    LEADER: Masqud Sultan
    UA: Valley of Sorrow: All civilian units can fight. Hills produce +1 culture.
    UU: Kangarlu Peceneg: Replacing the Knight, the Kangarlu Peceneg is weaker yet faster than the original, and can build forts and Kangarlu Settlements.
    UI: Kangarlu Settlement: Acting as a minor citadel, it can only be built outside of Nakhchivan territory and consumed the Peceneg.Doesn’t damage enemies, but it does produce +2 food and +2 production no matter where it is placed.
    Spoiler Citylist :

    NAKHCHIVAN
    Shykhmakhmud
    Dzhagri
    Babek
    Negram
    Engidzha
    Yeghegnadzor
    Pusian
    Shakhbaz
    Jermuk
    Arafsa
    Kend Shakhbaz
    Kiuki
    Agarakadzor
    Taratumb
    Kiarki
    Dasta
    Sharur
    Bilav
    Vayk
    Ordubad
    Paragachay
    Arin
    Goghtanik
    Horbategh
    Demirchi
    Tivi
    Artabuynk

    stupid idea, but meh. :p
     
  18. Sgtwolf00

    Sgtwolf00 Potential genius

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    Civilian units can fight? How does that work? Also what's the point of a UI giving food and production if it is outside of your land? Just, some questions.
     
  19. Civ'ed

    Civ'ed I ain't gotta explain a thing

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    1. Civilian Units can fight - this one's fairly easy to do without LUA. The way I'm working on it right now, Nakhchivan has some extra UUs called the "Combat Worker/Settler" in the files, which has, you guessed it, a combat strength!
    2. UI provides food and production but cannot be built inside Nakhchivan territory - Although it does this, it may seem useless. That said nobody's saying the Settlement will disappear if you place a city right next door.
     
  20. Gurra09

    Gurra09 Librarian

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    I'm curious about the implementation of civilian units that can fight. While it's easy to give them combat strength, how do you plan to balance it? Because you could end up with a Settler that is very strong in the ancient era but ridiculously weak in the modern era.

    Also, by civilian units - do you mean only Settlers/Workers or all civilian units including great people, missionaries and inquisitors?
     

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