Hi and welcome to the CiVI Reformation Victories Pack thread. This thread is intended as a place for me to post updates on my upcoming mod that adds several new victory types to the game. Any and all feedback is welcomed and I will try to respond to everything as best as I can.
The mod is currently still in development but I hope to have the first beta version available soon, hopefully just before Christmas.
New victory types:
Economic Victory
The Economic victory is based on access to trade and luxury goods, and ofcourse gold. It's ideal for someone who wants to avoid conflict and just build up their empire's infrastructure.
Victory is achieved by generating more gold per turn than all your opponents, having a trade route with each major civilization, and having access to each luxury resource that spawned on the map. Once these conditions are met then you can build the National Bank project to claim victory.
Metropolis Victory
The Metropolis victory is based on growing one of your cities to a minimum of 60 population, while keeping them happy at the same time.
Victory is achieved by reaching the target population and then accessing whatever amenities you can to make the population in the city happy. Once these two conditions are met then you can build the Metropolis Monument project to claim victory.
Territorial Victory
The Territorial victory is based on controlling the most territory and having the largest military, and also having the telecommunications technology researched.
Current Status
At this stage I have the Metropolis and Territorial victories mostly working. The Economic victory trade and luxury conditions are what I am currently working on.
Ideas for the future
- I am also planning on a Diplomatic victory based on the player's relations with both the major and minor (city states) civilizations.
- Layout changes for the Economic victory's conditions (would love to show the luxuries and civilizations with trade route icons in the rankings tab).
- Icons for the different victory types (the first version will likely use the default timer icon).
- Left click functionality added to the World Rankings overview so you can click on a victory type to go to its tab.
- Right click functionality added to the World Rankings overview so you can click on a victory type and go to the Civilopedia entry for it.
- Update the AI so it understands what the new victory conditions are and will try to compete for them.
If anyone has any ideas for additional victory conditions or improvements on what I have mentioned then please share them here
The mod is currently still in development but I hope to have the first beta version available soon, hopefully just before Christmas.
New victory types:
Economic Victory
The Economic victory is based on access to trade and luxury goods, and ofcourse gold. It's ideal for someone who wants to avoid conflict and just build up their empire's infrastructure.
Victory is achieved by generating more gold per turn than all your opponents, having a trade route with each major civilization, and having access to each luxury resource that spawned on the map. Once these conditions are met then you can build the National Bank project to claim victory.
Metropolis Victory
The Metropolis victory is based on growing one of your cities to a minimum of 60 population, while keeping them happy at the same time.
Victory is achieved by reaching the target population and then accessing whatever amenities you can to make the population in the city happy. Once these two conditions are met then you can build the Metropolis Monument project to claim victory.
Territorial Victory
The Territorial victory is based on controlling the most territory and having the largest military, and also having the telecommunications technology researched.
Current Status
At this stage I have the Metropolis and Territorial victories mostly working. The Economic victory trade and luxury conditions are what I am currently working on.
Ideas for the future
- I am also planning on a Diplomatic victory based on the player's relations with both the major and minor (city states) civilizations.
- Layout changes for the Economic victory's conditions (would love to show the luxuries and civilizations with trade route icons in the rankings tab).
- Icons for the different victory types (the first version will likely use the default timer icon).
- Left click functionality added to the World Rankings overview so you can click on a victory type to go to its tab.
- Right click functionality added to the World Rankings overview so you can click on a victory type and go to the Civilopedia entry for it.
- Update the AI so it understands what the new victory conditions are and will try to compete for them.
If anyone has any ideas for additional victory conditions or improvements on what I have mentioned then please share them here
