1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

CiVI Reformation Victories 1.5.2

Add new victory types to the game.Diplomatic, Economic, Metropolis and Territorial.

  1. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    greyTiger submitted a new resource:

    CiVI Reformation Victories - Add new victory types to the game. Economic, Metropolis and Territorial.

    Read more about this resource...
     
    vit_sin and Enlightened Fox like this.
  2. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
  3. Enlightened Fox

    Enlightened Fox Civ 6 Addict - TB Mod Collaborator

    Joined:
    Mar 14, 2009
    Messages:
    371
    Gender:
    Male
    Location:
    Las Vegas
    I love this concept and idea, great Mod man, I have to say it will be nice to have more victories. :cool::thumbsup:
     
  4. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    Thanks. Much appreciated. Hope that people enjoy playing with these victory types as much as I enjoyed making them, and I look forward to expanding on this mod in the future :)
     
  5. Alucard648

    Alucard648 Chieftain

    Joined:
    Oct 4, 2016
    Messages:
    50
    Gender:
    Male
    Is it possible to have custom victory cinematic for modded victory types. Something from Civ 4 fits nicely here. Like Cultural victory from Civ 4 to Metropolis Victory here or Territorial Domination victory.
     
  6. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    Did not even consider trying to add movies for the victories. Just happy with the text on the end game victory screen. I would imagine it would be possible if a compatible movie file was available though.
     
  7. bladex

    bladex Chieftain

    Joined:
    Oct 29, 2010
    Messages:
    1,346
    this prob wouldn't be compatible with production queue than if it changes this UI\Panels\ProductionPanel.lua ?
     
  8. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    I don't use the production queue mod myself so I have not tested its compatibility with my mod. I would expect that the production queue mod changes the UI\Panels\ProductionPanel.lua file though, so it would not be likely work without some significant changes.

    I hope to extract the bulk of my code from the ProductionPanel.lua in a future version once custom code files work with save games (heard that this functionality is broken at the moment). At that time a compatible version would be far more likely.
     
  9. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
  10. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    Seems like my update didnt use the right file. Having issues uploading the correct zip file now :( Correct version coming as soon as I figure out the issue.

    Update: Still unable to upload the correct hotfix. Guess there is a time limit on file uploads. Will try again later, but may not be able to update it until tomorrow :(
     
    Last edited: Dec 25, 2016
  11. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
  12. Enlightened Fox

    Enlightened Fox Civ 6 Addict - TB Mod Collaborator

    Joined:
    Mar 14, 2009
    Messages:
    371
    Gender:
    Male
    Location:
    Las Vegas
    DUH! Yes of course I saw the post. :lol:
     
    Last edited: Dec 26, 2016
  13. rampi

    rampi Chieftain

    Joined:
    Oct 23, 2014
    Messages:
    20
    I have some compatability issues with CQUI mod. Is there a workaround for both this great mods to work together ?
     
  14. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    Version 1.1 includes an additional file in the UI\Panels\ folder which should mean that the Production Queue mod and this mod work together. There was one line of code that both directly affected, but the merge for that line was quite straight forward. You would need to follow the directions in the ReadMe.txt in the UI\Panels\ folder to switch to the Production Queue compatible version of the ProductionPanel.lua, after which they should coexist :)

    Sorry. There is no version yet which has compatibility with the CQUI mod. As with the Production Queue mod I would need to compare the changes that it makes and release a new modified version. If I am not mistaken though doesn't CQUI use the Production Queue code, it may be that version 1.1 of this mod that adds the compatibility with Production Queue may resolve your issue.
     
    rampi likes this.
  15. rampi

    rampi Chieftain

    Joined:
    Oct 23, 2014
    Messages:
    20
    Looking forward to ver 1.1!
     
  16. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    Version 1.1 should be available now in the downloads section.
     
  17. rampi

    rampi Chieftain

    Joined:
    Oct 23, 2014
    Messages:
    20
    Sorry but only version that I found is a CQUI 0.6v and a nighlt version - no 1.1 anywhere ?!
     
  18. alexanderyou

    alexanderyou Chieftain

    Joined:
    Jul 14, 2016
    Messages:
    82
    Just saw this, and I must say I look forwards to winning an economic victory :p
     
  19. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    Apologies. I may not have been very clear. I meant that version 1.1 of this mod may clear up the conflict you were having (if you were using version 1.0 initially). If you are still having issues when running version 1.1 of this mod then it means that CQUI and this mod are not yet compatible. I'll check out the CQUI mod file and see what conflicts there might be in an effort to determine how difficult it would be to make both mods work nicely together.
     
  20. greyTiger

    greyTiger Chieftain

    Joined:
    Oct 7, 2010
    Messages:
    198
    Location:
    Australia
    Thanks. Any feedback you can provide as you conquer the world with your traders would be very welcome.
     

Share This Page