Separately from the Civic Changes discussion, I'd also like to brainstorm interesting civic effects. I'm not talking about which civics should get which effects, but rather what would be interesting effects to have in the game in general.
In particular, I'm looking for stuff that goes beyond +x [yield/commerce/etc] to [game element], but rather opens up new abilities or trade offs. Example effects that already exist are:
- happiness from military units
- sacrifice population/gold for production
- sacrifice population to create units
It would be cool if there was more like this, because having the civic associated with this would open up a new dimension of the game instead of just making something you already have better.
On my end, I was thinking about how different Labor civics could enable different ways to "spend" (surplus) worker units, for example:
- Slavery: workers can hurry building production
- Serfdom: workers can hurry unit production / be promoted to your baseline military unit
- Wage Labor: workers can add +n turns to cottage development
- Public Welfare: workers can add +n temporary happiness to a city (public works etc.)
Further ideas and discussion welcome!
In particular, I'm looking for stuff that goes beyond +x [yield/commerce/etc] to [game element], but rather opens up new abilities or trade offs. Example effects that already exist are:
- happiness from military units
- sacrifice population/gold for production
- sacrifice population to create units
It would be cool if there was more like this, because having the civic associated with this would open up a new dimension of the game instead of just making something you already have better.
On my end, I was thinking about how different Labor civics could enable different ways to "spend" (surplus) worker units, for example:
- Slavery: workers can hurry building production
- Serfdom: workers can hurry unit production / be promoted to your baseline military unit
- Wage Labor: workers can add +n turns to cottage development
- Public Welfare: workers can add +n temporary happiness to a city (public works etc.)
Further ideas and discussion welcome!