Aussie_Lurker
Deity
Civic Infos Plus for Beyond the Sword
By: Aussie_Lurker
Last Updated 08/30/10
Version: v0.2BtS
Patch Compatibility: Beyond the Sword v3.1
Download Mod v0.2BtS
Description for BtS:
Spoiler:
This mod adds a number of new tags to the Civic Infos file, to give additional flexibility to modders. These tags include <BuildingYieldChange> & <BuildingCommerceChange>-which allows your civics to directly effect the output of buildings. <StateReligionExtraHealth> & <NonStateReligionExtraHealth>-which allows civics to impact the health of your cities dependent on the presence of religion. <StateReligionCommerceModifier> & <StateReligionYieldModifier>-which allows civics to impact the output of your cities dependent on the presence of State Religion (& their Non-State Religion equivalents). <FreeSpecialistCounts> & <SpecialistExtraYield> which allows your civics to give you bonus specialists, & which allows your civics to grant bonus yields to any specialists you have assigned to a city.
-----Notes to Modmakers-----
If you want to use this mod component in your mod I have tried to make things
as easy as possible for you. In the XML files I have added
In the SDK files I have added
// < Civic Infos Plus Start > and
// < Civic Infos Plus End > in all of the places where
changes were made.
-----v0.2BtS------
- Updated to be compatible with Beyond the Sword v3.19 patch.
Known Issues: For some reason, half of the new tags don't work on the 1st tier civics, yet work on *all* the others. Still, for most modders this shouldn't be too big an issue (as most of the time 1st tier civics grant no additional bonuses or penalties).
Future tasks: Now that this has been updated, I'm hoping to incorporate some of TheLopez's brilliant CivicsTags-especially the ones regulating the construction of units & buildings.
-----===Credits & Thanks===-----
- For this version, I cannot thank TheLopez enough. Without his extremely insightful eye, & attention to detail, I doubt that I would have had all the tags working sufficiently to post this update. You really are *da man* !
By: Aussie_Lurker
Last Updated 08/30/10
Version: v0.2BtS
Patch Compatibility: Beyond the Sword v3.1
Download Mod v0.2BtS
Description for BtS:
Spoiler:
This mod adds a number of new tags to the Civic Infos file, to give additional flexibility to modders. These tags include <BuildingYieldChange> & <BuildingCommerceChange>-which allows your civics to directly effect the output of buildings. <StateReligionExtraHealth> & <NonStateReligionExtraHealth>-which allows civics to impact the health of your cities dependent on the presence of religion. <StateReligionCommerceModifier> & <StateReligionYieldModifier>-which allows civics to impact the output of your cities dependent on the presence of State Religion (& their Non-State Religion equivalents). <FreeSpecialistCounts> & <SpecialistExtraYield> which allows your civics to give you bonus specialists, & which allows your civics to grant bonus yields to any specialists you have assigned to a city.
-----Notes to Modmakers-----
If you want to use this mod component in your mod I have tried to make things
as easy as possible for you. In the XML files I have added
In the SDK files I have added
// < Civic Infos Plus Start > and
// < Civic Infos Plus End > in all of the places where
changes were made.
-----v0.2BtS------
- Updated to be compatible with Beyond the Sword v3.19 patch.
Known Issues: For some reason, half of the new tags don't work on the 1st tier civics, yet work on *all* the others. Still, for most modders this shouldn't be too big an issue (as most of the time 1st tier civics grant no additional bonuses or penalties).
Future tasks: Now that this has been updated, I'm hoping to incorporate some of TheLopez's brilliant CivicsTags-especially the ones regulating the construction of units & buildings.
-----===Credits & Thanks===-----
- For this version, I cannot thank TheLopez enough. Without his extremely insightful eye, & attention to detail, I doubt that I would have had all the tags working sufficiently to post this update. You really are *da man* !