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Civic specific buildings

Discussion in 'Rise of Mankind: A New Dawn' started by QwertyKey, Apr 2, 2010.

  1. QwertyKey

    QwertyKey Warlord

    Joined:
    Aug 11, 2006
    Messages:
    180
    Do civic specific buildings keep working if the civic required to build them changes?
     
  2. xcrissxcrossx

    xcrissxcrossx Prince

    Joined:
    Jun 16, 2007
    Messages:
    314
    Location:
    Indiana
    Yes, it does.
     
  3. QwertyKey

    QwertyKey Warlord

    Joined:
    Aug 11, 2006
    Messages:
    180
    Is there any way or option to make that not so, or is anything like that in the works?
     
  4. xcrissxcrossx

    xcrissxcrossx Prince

    Joined:
    Jun 16, 2007
    Messages:
    314
    Location:
    Indiana
    If you hit CTRL+A while in a city screen, you can choose to demolish a building.
     
  5. Afforess

    Afforess The White Wizard

    Joined:
    Jul 31, 2007
    Messages:
    12,239
    Location:
    Austin, Texas
    It would be trivial to make them turn off/on with civics, but so far, I have had not had any support in that area; and most buildings are designed to work w/o the civic.
     
  6. mail2345

    mail2345 Chieftain

    Joined:
    Feb 24, 2010
    Messages:
    26
    I understand it not working for buildings constructed because of the civic, but not buildings for the civic(like polling place).
     

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