Our current civics are: Representation +3[science] per specialist, +2 in 5 largest cities, medium upkeep Vassalage +2xp per new unit, +27 free units, high upkeep Serfdom workers +50% faster, low upkeep Mercantilism +1 free specialist per city, no foreign trade routes, medium upkeep Organized Religion build missionaries without monastery, cities with state religion buildings 25% faster, high upkeep For government, all civics are available. Changing civics loses +3[science] per specialist and the happy citizens in large cities. If we choose police state upkeep would go up by 8gpt, War anger down 50%, and military unit production up 25%. We don't need it now, but if we wanted to handle Rome in one shot this would let us sustain the war and get it over with quickly. If we choose universal suffrage, we can spend gold to rush production and towns produce 1 [hammers] For legal and labor we can pick anything. For religion we have anything but theocracy. OK, I've got it started but have something to do right now, can't fill in the costs and benefits of the remaining options. I'm not necessarily advocating a change, just recording all our choices for a nice, new, clean discussion on the current options. Feel free to post proposed changes, but please include both the benefit of changing and the cost. If you want to post a set of changes as a unit, that's ok too.