shenryyr
serval
civics need reworking when it comes to revolt risks.
on this deity game, every single civic we have reduces revolt risks both locally and nationally. democracy, separation of powers, egalitarian, free market, pacifism, secular, socialized, closed borders, and propaganda. cities have zero revolt risk. yet the moment we switch into people's republic, instantly we start getting increasing revolt risks in all our cities, even though people's republic says it also reduces revolt risks just like the old civic(democracy)
so even with every single civic reducing revolt risks, we still get increasing revolt risks. it's really broken.
I keep 10 police in every city(and a police dog), only build buildings that reduce crime, so there is no crime or any instability-causing buildings(like tattoo parlor) in any of my cities. the only thing listed under "bad" for local stability is deity difficulty.
so back to democracy it is. I have no choices in what civics I use.
the revolt risk mechanism needs serious reworking... the red bar climbs and climbs until the city revolts. there is no settling point. you can't just build a tattoo parlor and expect the revolt risk bar to increase a tiny bit (+5 according to the building's info) and then stop there. no, what happens is the bar increases each turn invariably until the city eventually revolts. this is broken!
I really don't want to turn revolution mod off, but what choice is there? my civics are forced, my building choices are forced, essentially we are a civ constructed by the mod's limited(and broken) mechanics.
I would like to be able to switch civics around to become an industrial (hammer) powerhouse. and if war is upon us, I would like to switch civics into a war machine (+expeirence, +unitproduction, +freeunits), of course always at the expense of science and to the detriment of culture, and increased unhappiness, that's to be expected. but we simply can't switch civics. we're stuck in everlasting peace mode with superhigh science, culture, and great person production. not that it's a bad set of civics to be locked into, I'd rather not be locked down.
on this deity game, every single civic we have reduces revolt risks both locally and nationally. democracy, separation of powers, egalitarian, free market, pacifism, secular, socialized, closed borders, and propaganda. cities have zero revolt risk. yet the moment we switch into people's republic, instantly we start getting increasing revolt risks in all our cities, even though people's republic says it also reduces revolt risks just like the old civic(democracy)
so even with every single civic reducing revolt risks, we still get increasing revolt risks. it's really broken.
I keep 10 police in every city(and a police dog), only build buildings that reduce crime, so there is no crime or any instability-causing buildings(like tattoo parlor) in any of my cities. the only thing listed under "bad" for local stability is deity difficulty.
so back to democracy it is. I have no choices in what civics I use.
the revolt risk mechanism needs serious reworking... the red bar climbs and climbs until the city revolts. there is no settling point. you can't just build a tattoo parlor and expect the revolt risk bar to increase a tiny bit (+5 according to the building's info) and then stop there. no, what happens is the bar increases each turn invariably until the city eventually revolts. this is broken!
I really don't want to turn revolution mod off, but what choice is there? my civics are forced, my building choices are forced, essentially we are a civ constructed by the mod's limited(and broken) mechanics.
I would like to be able to switch civics around to become an industrial (hammer) powerhouse. and if war is upon us, I would like to switch civics into a war machine (+expeirence, +unitproduction, +freeunits), of course always at the expense of science and to the detriment of culture, and increased unhappiness, that's to be expected. but we simply can't switch civics. we're stuck in everlasting peace mode with superhigh science, culture, and great person production. not that it's a bad set of civics to be locked into, I'd rather not be locked down.