Civics

Only the charter civicoption is very solid. I will do that first !
You know, the ideologies sounds like governments type. Maybe, there is a strong tie here. I will also propose a civic system if you don't mind.
 
AA- Do you want me to add these in?

MoonSong: - powerfull late game civics options

None - default

Exploit requires industrial capitalism state ideology
gives +2 habitation (health) every city
+30% production

Protect
+1 happy for every 'craters' feature (forests) in city radius
the aliens will not attack you.

Terraform
Requires great project
Converts moon to earth-like terrain gradually
this greatly increases food production on the tiles

I noticed you didn't put them in. Do you not like them because they sound good enough to me for now.
 
I didn't implement them because they aren't really very easy to implement.
since there isn't a craters feature or any aliens yet protect doesn't do much, and the terraform civic would take a lot of thought and programing to accomplish. So Exploit is really the only one implementable.
I guess that wouldn't be too bad though, since only industrial capitalism can use it. You could implement them as far as you can if you'd like, I just didn't think they'd be balanced yet.
 
Ugh, I forgot about the whole balance issue. I guess I'll have to figure out if they should go in as placeholders or not.
 
I'm definitely going to use those buttons for something snipper, but I don't know if it's for civics. I love the lunar look, but they don't speak civics to me. The style is perfect for something, but I need to find out what that is.
 
Top Bottom