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Civics

Gooblah

Heh...
Joined
Jun 5, 2007
Messages
4,282
I love this part of Civ4. :) Customizing the government to affect different parts of the Empire is both intuitive and fun, opening up tons of strategies. However, I think a few improvements could be made. Please feel free to comment. If you think these are dumb, say so, and propose your own, instead of being a total [insert insult here].

I propose keeping the same categories (Government, Legal, Labor, Economy, Religion), but changing the civics within them. Here's a shortlist. It doubt it would be exceedingly hard to implement, but hey, I can only mod units, so...heh.:mischief:

Government:
Spoiler :
Despotism (None) - Same as Civ4
Hereditary Rule (Monarchy)- +25% commerce in Capital, +1:) per military unit in city
Vassalage (Feudalism)- -50% city upkeep costs, +3 :mad: in each city, +10% taxes (in Finance Screen)
Representation (Constitution)- +2 :) in each city, +10% :science: in each city, +2 beaker per specialist
Police State (Fascism) - +50% unit production, -50% war weariness, -2 attitude with all leaders not running civic, +2 :mad: when not in war

A few things: I didn't want to overpower Representation (compared to now) so I reduced the beaker bonus but extended the happiness to all cities. The FR science bonus comes to this civic. Police State should be a bad thing, so I kept the wartime bonuses, but made it suck in terms of diplomacy and unhappiness.


That's it so far. I'll edit this post with ideas every so often.
 
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