I like what this does to a game, but I'm unsure of the implementation?
I like that it puts a real clock to Archer/Crossbow spam strategy, same for melee units + a ram. However there's obviously 1 too many tiers of Walls, and Monarchy housing should probably be tied to something else.
Personally, I just would like to see slightly better siege options that are relatively easy to use, so both players and AI have reasonable options to take out a city after Crossbows go out of style. Support units don't seem to get much traction with the AI, and they are honestly not "that" good. In 5, it was the point where you needed Artillery or Battleships. Now you need Battleships, Flight, or Overwhelming numbers with easy terrain, makes it a little daunting.
That said, my bandaid fix would be that Industrial + units have some sort of caked in Battering Ram effect. Makes no sense that my 84 strength Infantry Core without a ram does 8 damage to defenses of a 70 strength encampment.