Civil engineers - change the game forever! Bye bye useless cities!

Rushton

Mr 700 minutes
Joined
Oct 13, 2001
Messages
95
Location
Cologne, Germany
WOW!

Just discovered civil engineers and it is the Single biggest change to the game ever!

Love it!

The "Producing one shield useless cities" aren't anymore.

As an example;

Inch'on is on the coast and a "dead city" producing just one shield even though it is size 12. Lots of food but that is it. I wanted to make a police station to see if I could get the corruption down......."Police station 139 turns" :(

......I changed 4 citizens to civil engineers and Police Station 16 goes :love:

Even though it can only be used for city improvements, it can be great for culture AND helps stop war weariness due to quick improvements. Also great for airports so that the unit producing cities can get units to far flung places.

Love it! :goodjob:
 
Yes, the CE are great.But as AFAIK a police station does not reduce corrution in "overcorrupted" cities(those which only produce one shield and commerce).
 
Absolutely agree. Now even the farthest city in your empire can at least build a temple without paying an outrageous sum of gold for it. Lol. :egypt:
 
This really does change things (and for the better). It is worth holding the corrupt cities if only for the culture gains.
 
OK so the "useless cities" can't make units but with civil engineers they can make temples etc quickly to get the cultural boundaries up (great for pinching resources). Then you can get aquaducts and hospitals quickly and then turn to producing cash through the tax men.

Upshot:

Happy (useful for war)
Large (useful for making cash)
full of culture (expands boundaries, grabs resources, adds to total culture)

Brilliant!
 
Originally posted by Rushton
OK so the "useless cities" can't make units but with civil engineers they can make temples etc quickly to get the cultural boundaries up (great for pinching resources). Then you can get aquaducts and hospitals quickly and then turn to producing cash through the tax men.

Upshot:

Happy (useful for war)
Large (useful for making cash)
full of culture (expands boundaries, grabs resources, adds to total culture)

Brilliant!

So if I want to create battleships in a very corrupt city. The proper sollution would be to first turn the citizens into civil engineers, let them build sanitation, then wait for the city to get very large and then turn the citizens into taxmen to extort money from the themselves so that I could afford to pay the same citizens to rushbuild my battleships?

This way the ultra corruption really makes sence!
Brilliant indeed!
 
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