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civil service, rivers connecting cities, resource production

Discussion in 'Civ4 - Strategy & Tips' started by dragonfly522, Jan 2, 2011.

  1. dragonfly522

    dragonfly522 Chieftain

    Joined:
    Jan 1, 2011
    Messages:
    18
    Hi,
    I want to be able to connect civil service farms together. I understand that one of them has to be near a body of water. How do I get civil service?

    I have been told that rivers connect cities together and thus take away the need to build roads between cities. If this is true, is this meaning that roads have to be connected to rivers or does the river just have to be somewhere within the boundaries of or between the two cities? Not clear on that.

    One more question. Please tell me what the potion icon represents. This has to do with the question. Sometimes a resource can't be produced when the icon for that resource is actually showing on that tile. Why? For example, why can't food be produced (not counting farms that don't need a river connected to it, like rice farms) on some tiles that have a bread icon on them?
     
  2. dragonfly522

    dragonfly522 Chieftain

    Joined:
    Jan 1, 2011
    Messages:
    18
    also, how do I get culture? Are the purple note icons meaning culture?
     
  3. King Pluto

    King Pluto Emperor

    Joined:
    Feb 16, 2009
    Messages:
    313
    Location:
    Massachusetts
    Civil Service is a tech. Once you research it, you can chain irrigate. If you build a farm on a tile next to water, then every connecting tile that can be farmed with irrigation will allow farms to be built.

    The cities being connected must either both lie on the same river, or be connected to the same river by roads.

    Potion is a research icon, we refer to them as beakers.

    All tiles have a yield of food/hammers/commerce. Grasslands have 2 food yield, plains have 1 food yield and 1 hammer yield, and you add a hammer and subtract a food if it's a hill.

    Culture is produced by buildings or specialists, like Monuments and Libraries.

    Read some of the articles in the war academy for some more basic game concepts.
     
  4. cracked

    cracked Wierdo.

    Joined:
    Aug 28, 2008
    Messages:
    338
    Firstly, rivers can be used to connect cities if they are adjacent to the rivers or linked to the river by a road. If you have open borders with other civs, their cities will also be connected to you're trade network provided they are linked by road, rivers (requires sailing) or ocean (requires sailing, may require astronomy). They need to be connected to your trade network before you can trade resources and before your cities can trade with them. Those cities connected on your trade network will have the :traderoute: symbol next to it.

    Food resorces only produce food if they are being worked by citizens in your cities. Having food resources linked up provides health bonuses rather than a food bonus. If you look at the right hand side of the city screen it lists the resources you have and the health benefit/penalty they provide. This is true for all resources for a certain extent. You can't be blamed for not understanding this as the civilopedia doesn't clearly explain this.

    This extends onto luxury resources (that add happiness) and strategic resources (that allow you to build some types of units).

    You can see what is being worked using the city screen or on the main screen by using cntrl+y. It will show you the yield of all tiles, those where the icons are larger will show you what you're working.

    Tiles can only produce three basic resources when worked from a city. food :food:, hammers :hammers: and commerce :commerce:. You cannot produce gold or research directly from tiles. The research or gold a city produces depends on where you set the science slider. For example, if you have one city producing 10 :commerce: and have the science slider set to 70%, you'll produce 3 :gold: and 7 :science: The gold is used to pay your costs (mantainance and civic costs) and you're then left with whatever you have afterwards (even if that's a negative value).

    Might be worth reading the game manual old chap.
     
  5. TheWilltoAct

    TheWilltoAct I am observe

    Joined:
    Sep 23, 2007
    Messages:
    1,874
    Location:
    Exiled from Fribbulus Xax
    Yup, any building with a musical note symbol :culture: will produce culture.
     

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