Civil Service Slingshot Details

SevenSpirits

Immortal?
Joined
Jul 7, 2007
Messages
512
In pre-release screenshots we saw of the tech tree, Civil Service cost only 20% more than the other early Medieval techs. Now it's 60% more, and for good reason. It's pretty ridiculously good.

Unfortunately, the price change only makes it MORE critical to acquire it immediately without paying for it, and this makes the Great Library -> Civil Service plan even more powerful. In all my games so far, the cost of Civil Service may as well have been a million, because I've only used the Great Library or a Great Scientist to get it.

To get it with the Great Library (the fastest and most powerful route), you need Animal Husbandry -> Trapping, and Pottery -> Writing -> Philosophy. You must finish the last of these on (or before) the turn that you finish the Great Library.

Even with a horrible, no-production start, you have enough time to build scout/worker/worker/GLib and can get it done by about turn 34 on Quick. Two workers are a good idea because you'll grow quite quickly after CS comes in. This speed is approximately necessary to land the wonder on Immortal difficulty, and you actually might barely lose it!

If you're lucky, you will have a decent start and can squeeze in another tech and/or build. Mining is pretty safe. Mining + Masonry (to accelerate the GLib with Marble) is risky. Calendar is in between, and it's fairly good since it allows some resource hookups and, if you have good production, Stonehenge before the GLib. (To play it safe, you may want to pause Stonehenge while working on GLib.)

For tech order, you probably want to get Animal Husbandry first for the horses, and after that you should go for Writing next if you don't have camps to build. This is because the GLib generally takes longer to build than Philosophy takes to research.

If you're planning to divert to Calendar, you may want to get Pottery->Calendar first.

If you're playing on lower difficulty than Immortal, you have more time. Not sure how much - I've only played once on King and once on Emperor. I got it way later (like 4 techs) in those games though.
 
Mining + Masonry (to accelerate the GLib with Marble) is risky.

Do you really accelerate the built of GLib with marble? I've thought that marble is a simple luxury ressource in civ 5 with no extra bonus like in civ 4.
 
Marble doesnt affect wonder construction, I've tried it and it makes no production difference.
 
The interface sucks. And civilopedia says nothing about the bonus that marble gives.

However, when you actually hook marble up it will tell you that the city it's near will now produce wonders 25% faster. And when you do build wonders, you will find this to be true.

Trading the marble away does not make you lose this bonus. It's based on the improved tile being near the city that's making the wonder, and not the resource!
 
What are your thoughts on doing this with Babylon, saving the Writing GS, using Great Library for Philosophy, and then popping the GS for Civil Service itself? My problem with the slingshot has always been with the large gap in gaining a tech while you're going after Philosophy, and this certainly fixes that problem.
 
The Mining 'diversion' helps you chop a couple forests to speed up the Great Library.
 
Does chopping spead up production as it does in 4?

It does, but only adds 20 hammers if it's right next to your city, 13 or so in the next "ring", etc. I've chop-rushed a few things in my three early games so far, but I'm not sure it's the best way to go anymore.
 
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