[BTS] Civil War Options

blast21

Chieftain
Joined
May 6, 2013
Messages
4
Love this mod - except for one thing. Civil war. Just doesn't work with how I like to play. Is there any way to completely disable civil war?
 
You'd need to edit /History Rewritten/Assets/Python/CivilWar.py. Near the top there is a section that looks like this;

PHP:
        self.iStarvationDissent                = 50                                    # Dissent change whenever a city starves
        self.iHappyDissent                    = -5                                    # Dissent change per excess happiness in city
        self.iUnhappyDissent                = 15                                    # Dissent change per excess unhappiness in city
        self.iHealthyDissent                = -5                                    # Dissent change per excess health in city
        self.iUnhealthyDissent                = 15                                    # Dissent change per excess unhealthiness in city
        self.iCultureLevelDissent            = -20                                    # Dissent change per culture level of city
        self.iEthnicDissent                    = -1                                    # Dissent change from each % of player culture in a city
        self.iEspionageDissent                = -1                                    # Dissent change from espionage generated by a city
        self.iStateReligionDissent            = -25                                    # Dissent change if city has state religion
        self.iNoStateReligionDissent        = 25                                    # Dissent change if city lacks state religion
        self.iNonStateReligionDissent        = 20                                    # Dissent change for each non-state religion in city
        self.iGreatTempleDissentModifier    = -25                                    # Percentage change in dissent per Great Temple for a specific religion
        self.iShrineDissentModifier            = -50                                    # Percentage change in dissent per Shrine for a specific religion

        self.iCivicLow                        = 10
        self.iCivicMedium                    = 15
        self.iCivicHigh                        = 25

Setting all of those entries to 0 will prevent dissent accumulating and thus civil wars from ever happening. It won't disable mention of dissent from the UI though, nor will it rebalance everything else to account for its absence. In particular, the AI still assume it exists when selecting civics and and buildings.
 
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