self.iStarvationDissent = 50 # Dissent change whenever a city starves
self.iHappyDissent = -5 # Dissent change per excess happiness in city
self.iUnhappyDissent = 15 # Dissent change per excess unhappiness in city
self.iHealthyDissent = -5 # Dissent change per excess health in city
self.iUnhealthyDissent = 15 # Dissent change per excess unhealthiness in city
self.iCultureLevelDissent = -20 # Dissent change per culture level of city
self.iEthnicDissent = -1 # Dissent change from each % of player culture in a city
self.iEspionageDissent = -1 # Dissent change from espionage generated by a city
self.iStateReligionDissent = -25 # Dissent change if city has state religion
self.iNoStateReligionDissent = 25 # Dissent change if city lacks state religion
self.iNonStateReligionDissent = 20 # Dissent change for each non-state religion in city
self.iGreatTempleDissentModifier = -25 # Percentage change in dissent per Great Temple for a specific religion
self.iShrineDissentModifier = -50 # Percentage change in dissent per Shrine for a specific religion
self.iCivicLow = 10
self.iCivicMedium = 15
self.iCivicHigh = 25