Moderator and modder The_J has just created a Civil War event that causes one of your cities to secede from your civilization and become the capital of a entirely new civilization under a new leader. It's something I can easily adapt and I plan to start working on it straight away for 1.18 as it's an awesome feature that I and many others have hoped to see added to HR some day.
By default the event will trigger whenever a player has more than 1 city and a city that isn't the capital has 3 angry citizens. The city will become the capital of a new civilization under a new leader, all units in that city will switch allegiance to the new civilization, a couple of conscript units will be granted to the city for free, and war will be declared between the two civilizations.
Note that this event will only cause one city to secede, not a group of cities. I can change this later if desired, or add additional mechanics or events that might encourage other cities to join the rebel city, but there's time to discuss that later. For the moment I want to focus just on the triggers that could cause that single city to rebel, and the effects of such.
Let me know your thoughts on this. What other conditions should exist for a civil war to happen? What else should be considered? Due to the extreme complexity of doing so, I don't wish to add 'stability' measure like in the Revolutions mod has. Lets stick with existing measures and mechanics.
By default the event will trigger whenever a player has more than 1 city and a city that isn't the capital has 3 angry citizens. The city will become the capital of a new civilization under a new leader, all units in that city will switch allegiance to the new civilization, a couple of conscript units will be granted to the city for free, and war will be declared between the two civilizations.
Note that this event will only cause one city to secede, not a group of cities. I can change this later if desired, or add additional mechanics or events that might encourage other cities to join the rebel city, but there's time to discuss that later. For the moment I want to focus just on the triggers that could cause that single city to rebel, and the effects of such.
Let me know your thoughts on this. What other conditions should exist for a civil war to happen? What else should be considered? Due to the extreme complexity of doing so, I don't wish to add 'stability' measure like in the Revolutions mod has. Lets stick with existing measures and mechanics.