(Civil Wonders) Prague Castle, Burj al Arab etc.

Discussion in 'Civ4 - Graphics Modpacks' started by hrochland, Sep 7, 2006.

  1. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    OK I will try to improve the shapes :)
     
  2. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    tantanmen likes this.
  3. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,026
    Gender:
    Male
    Location:
    New England, USA
    A henge! Nice work You are getting better with shapes.
     
  4. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    Thanks, but it's not about improving. Hange is not a new job. I just wanted to release something so that it didn't look like I was doing anything. Working on ancient and renaissance anatolia is tedious and I even had to find some tutorials to learn blender with new tricks.
    However, it also has bright sides. Thanks to new ideas, I am also creating a Preancient_Greco_Roman cityset for my mod.
     
    tantanmen likes this.
  5. MalayanGamer

    MalayanGamer Prince

    Joined:
    Sep 30, 2018
    Messages:
    331
    Gender:
    Male
    Can you help me to make a shang oracle bone pit?


    You can use Perun Temple graphic by remove the pole thingy.
     
  6. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    Of course. However, since the civ4 3D system does not allow the Z axis to be modeled into negative numbers, it will be more of a pseudo 3D. :)
     
  7. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    Bone pit
    download


    I hope you find this model more suitable than the last one :)
     
  8. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,026
    Gender:
    Male
    Location:
    New England, USA
    Definitely be interested in a that pre-ancient greek set as well Hrochland thankyou for your work!
     
  9. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    It's taking longer than I thought. Maybe it will be worth it.
     
  10. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,026
    Gender:
    Male
    Location:
    New England, USA
    Good things come to those who wait
     
  11. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    Cruiser76, tantanmen and Zeta Nexus like this.
  12. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    Ritcher watermill modified and new versions uploaded to the database
     
  13. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,026
    Gender:
    Male
    Location:
    New England, USA
    Based on that picture I posted earlier, I thought I'd try a set that was the next era of your second Urartu set(Thinking they'd be really good as Syrian and Western Middle Eastern sets.

    I added your ziggurat with some color changes. But I don't know if i did it right, it doesn't have a node. Here is a picture:

    image_2021-01-21_210953.png
     

    Attached Files:

  14. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    It looks good. The question is whether the file structure is OK. If you want, send it to me. I'll look at her.
     
  15. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,026
    Gender:
    Male
    Location:
    New England, USA
    I would appreciate that greatly. Here is the file:
     

    Attached Files:

  16. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    Here you have the first two NiNodes in the correct structure.

    Continue moving the others using the copy and paste method. when two NifSkope windows are open.

    I think you can delete the extra data. When you are done and have your work saved, right-click on each building / Transform / Apply. The nodes will flatten you out. That should be enough.

    BoundShape file no need. Zikurat shadow I add into shadow file :)
     

    Attached Files:

    • AC.rar
      File size:
      6.4 KB
      Views:
      25
  17. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    tantanmen and MalayanGamer like this.
  18. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    623
    Cool. Thank you very much. :goodjob:
     
  19. hrochland

    hrochland Prince

    Joined:
    Apr 9, 2006
    Messages:
    2,288
    Location:
    Czech Kingdom
    I'm glad you can use it. It's so fast fermented. The big ugly hill and what is important is almost invisible.
     
  20. Zeta Nexus

    Zeta Nexus <{[(Nexus)]}>

    Joined:
    Jan 23, 2014
    Messages:
    4,552
    Gender:
    Male
    Location:
    In a constant brainstorm...
    Wow! Very cool! :clap:
    Just need to find some good way to use it.
     

Share This Page