Discussion in 'Civ4 - Graphics Modpacks' started by hrochland, Sep 7, 2006.
I followed your intructions just wanted to see if I did it right
You can see that it does not appear in the NifSkope line to Nodes. This probably means that you have inserted Into 0NiNode and not in SceneRoot, ie NiNode. I'll check it again.
I did only 2 nodes so that you could see it and continue learning.
But don't worry, it will be good in the end.
I really appreciate it Hrochland
This is how I hope it should work
Preancient Greco Roman cityset
Good for the Mycenaen and ancestors.
These mudbrick homes are beautiful hrochland Very fresh and colorful. Textures are perfect. And I love the beehive design. This will be fun to have in game. Thank you maestro
I tried the constructions on my pre_greco. They will be part of the next set for you
You going to attempt at replicating Anatolia ancient architecture?
Pretty much shared threwout the region. Arsawa, Hittites and Phyrgia and others shared the style. Distictive of the Hittites was the Lion gates. The large one was so impressionable on people who saw it they replicated the idea. Hittite city gates also had Lammasu statues(Winged Sphinx like creatures).
This is a hittite city from afar:
The houses are non-descript, you can see the temples though, sort of a bridge between the ancient world of the Babylonians and the later Greeks. Makes sense Anatolia was nearby some Mycenian Greek colonies and also traded with the Minoans. Egyptian elements are there was well(Hittite Lammasu look like Sphinx with wings instead of Mesopotamian Kings with a lions body and wings. The walls are interesting though. They are the most intact remains of these cities left.
Mix of non-discript houses with those flat, majestic temples would be awesome. You can make the walls too if you want.
Anatolia city set would work for Ancient. Classical is interesting. It keeps some unique elements from earlier, but you see a lot of Greek influence. By this I speak of later Phrygian architecture.
Your suggestions are nice, but basically I'm wondering if the cityset works, which I redesigned for you.
In time, it will be you who will create the citysets
I'm also very interested if and how you solved the crash in the latest version of your mod.
My crash problem has been solved thankyou for asking
You said something about fixing the ninodes into the proper format for nods, when you gave instructions you left that part out on what kind of node to past into(its no big deal just an oversight).
Sure. OK. And what was the crash error and how does the modified cityset work?
Or don't you want to talk about it?
Crash was caused by it not liking a modular component. I'm not sure why. New cityset can it be tested you said it wasn't pasted right? To the wrong node type(ninode)
wow. I had the same problem. It took me two months to rework all the modular components as a proper mod.
As for the cityset, I don't know if you noticed, but I added it completely redesigned above. Try it.
Thankyou! Maybe the ziggurat is better used as a UB or a Palace.....
What are your thoughts for Anatolia? Will you base it on Hittite archetexture or something else on your mind?
ancient is done. Now I'm trying to get an insight into the Renaissance and I'm stuck a little. I'll probably keep something ancient, just rejuvenate and enlarge it. It will take a while.
Tested cityset in game works great. Will be making some changes/additions to the city set lineup for Anatolia whenever you feel your creations are finished. Any previews of what is to come btw? Its eating me up with ancipation.
Have a nice day everyone. In 2007, Gir wrote in my thread that he used my Petra monastery in his mode, which allowed him to build unique buildings of other nations.
I didn't use the mod then, I would be interested today, but the link is broken.
Does anyone please have a copy of this mode from Gir?
thanks for the reply
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