Ancient Ruins are the remnants of even earlier civilizations
which rose and fell long before you came on the scene. Ruins
provide a random benefit to the civilization of the unit that first
enters their tile. The ruin is destroyed when it is entered.
Ruins are cool. Find as many as you can before other civs get
to them!
Given that goodie huts outnumber civs, there were civilizations long before 5000BC? Whuuut!? I want my goodie huts, the tribal villages that represented local, small viewed people that I obliterated/cultured.
Exactly what kind of civilizations were these to even leave ruins, considering -we- start not even knowing the wheel or agriculture, or masonry...
Luckily that'll just be a simple text thing to change, yay!