oh yes also on the list now; better movement for AI. i am getting a little irritated by stupid behaviour when you tell a unit to move a few squares. i recently had an embarked unit (archer i think) which i wanted to sail in a more or less straight line up the coast because there were mountains blocking the way (in south america). the stupid thing wasted movement because it took a right turn to disembark onto land meaning it had to embark the next go to carry on round the mountain blocking the coastal land! another example. i wanted the same unit some time later to head towards an possible barbarian camp; all it needed to do was move east 2 then south east one in snow. instead it went south into a forest wasting the rest of the moves, and was going to go around a lake it had just put in its way through another 3 forest tiles! it would take 4 times as long that way and i had wanted to have it in position to support another unit...i had to hold the operation up while i single moved he archer back out of the forest next turn then where it should have gone one tile at a time. not very smart. the thing with embarked units heading off to land unnecessarily really annoys me tho. they seem to head for land even when its nowhere close to the tile you tried to aim it for, unless you click the tile right next the unit and move one step at a time.