1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

'Civilization: Beyond Earth' announced!

Discussion in 'News Updates' started by Camikaze, Apr 12, 2014.

  1. m15a

    m15a Emperor

    Joined:
    Jul 7, 2005
    Messages:
    1,471
    Yeah, Civ V uses hexes instead of squares, and Beyond Earth is following its lead. No full spherical in Civ V, so I wouldn't count on it in this game.

    It's obviously debatable which is better, but there are some nice benefits to hexagons. The borders between terrain types looks more natural (or less unnatural) without it being hard to tell the terrain of a tile. The distance from one tile to any adjacent tile is equal, as opposed to diagonals being a great distance, since there are no diagonals (which avoids some weirdness). IMO, it's not a huge deal.

    A bigger deal is that it's 1upt (1 unit per tile), which means you can't stack up units for the most part. That has more significant implications, which are harder to summarize, and how it works in Beyond Earth could be different than in Civ V anyway.
     
  2. Blitzscream

    Blitzscream Warlord

    Joined:
    Jun 27, 2008
    Messages:
    120
    A quick disclaimer and let me apologize for not being clear by "old school." I've played Civilization 2 through 4. But since the the release of Civ 5 I have chosen not to play any Civilization games since. Ultimate reason maturity and time engagement when it comes to playing games. I have payed attention to the development of Civilization 5 and its gotten mixed messages. Personally it doesn't even seem like Civilization. Now about the squares. I have always found hexagons to to be a curious oddity. Some people prefer them. Me personally not really. I always imagined the square-grid trying to replicate a map. Longitude and Latitude. I also like the ability to travel in eight locations.
     
  3. Gamemaster77

    Gamemaster77 PC > Mac

    Joined:
    Mar 8, 2009
    Messages:
    998
    Location:
    In a place.
    You actually can't make a sphericalish map out of only regular hexagons. You need at least twelve pentagons to make it work. Now, I'm not sure how well it would work with irregular hexagons.
     
  4. Soda7777777

    Soda7777777 Warlord

    Joined:
    Jun 30, 2008
    Messages:
    159
    Location:
    United States
    Skeptical.
     
  5. CraziFuzzy

    CraziFuzzy Warlord

    Joined:
    Jul 15, 2013
    Messages:
    104
    Spherical would be awesome, because it would allow proper traversing of the poles - but in the end, it wouldn't greatly affect game play. The biggest issue is how the world would be divided - as mentioned, simple hexes don't work. You could use a geodesic pattern of hexes and pentagons, but then you have inconsistent number of 'tiles' around any given tile. Place your city on a hex, and you've got 6 surrounding tiles to work. Place it on a pent, and you've only got 5. There's also the issue of inconsistent coordinates with a geodesic pattern.

    About the only way to work a spherical map, is to use true geometry for all coordinates and distances (lat/long for coordinates, and have the system calculate ranges by miles). Units would have to have a free-form 'zone of control' to control stacking, with collision calculations. Cities would no longer be working 'tiles', but an 'area'. In short, it would no longer be Civ.

    I'd love to see a good world building game that did work on these principles. Resources/terrain spread on a very fine geodesic pattern, with city work done over an area of it. Would provide for some VERY varied terrain/maps - but just not a Civ title.

    The original X-Com did really good with it's spherical map, but it was not tactically used. Once tactics came into play, it went to a flat plane combat map. The reasons behind this have not changed in the last 20 years.
     
  6. Acronym

    Acronym Warlord

    Joined:
    Jun 17, 2012
    Messages:
    188
    Location:
    Scotland
    I was stuck with Civ III for many years because nothing newer would work on my rickety MacBook, so I've got the mechanics engrained in my head now now.

    I do think Civ IV has the strongest game mechanics, but Civ III seemed more consistently polished in appearances - the civilopedia just looked tidier, there was less feature-bloat, fewer sliders tacked on wherever they'd fit.

    And, again, being on a Mac, I found Civ III the easiest to get mods to work for, as a player - I've never tried making any mods, but mods for Civ IV seem simply to be unavailable on Mac, whereas there are some incredible ones available for Civ III on Mac.
     
  7. Darth Revan

    Darth Revan Chieftain

    Joined:
    Feb 28, 2012
    Messages:
    87
    Location:
    Italy
    LOL looks like Alpha Centauri for Civilization 5. I bet my computer can't run it.
     
  8. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    if it can run civ5 than it will run it :p
     
  9. Bluetooth

    Bluetooth King

    Joined:
    Nov 4, 2002
    Messages:
    379
    Gender:
    Male
    Location:
    Sweden
    Before Civilization 5 this would have been good news. Now I’m not even sure I will by this game.
     
  10. SeBounart

    SeBounart Chieftain

    Joined:
    Oct 1, 2010
    Messages:
    22
    Location:
    France
    Civ:BE is first of the top 5 games at PAX East according to GameTrailers !
     
  11. Meteor Man

    Meteor Man En Route to M81

    Joined:
    Aug 6, 2007
    Messages:
    1,589
    Location:
    Albuquerque
    Amen. CivIII was by far the best in my opinion, even outweighing V. Not to mention the mods in CivIII...
     
  12. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
  13. kazapp

    kazapp Emperor

    Joined:
    Apr 2, 2006
    Messages:
    1,058
    I'm afraid you're looking for the complete opposite to everything Civ's about.

    The Civ game series is about showing you how technology can solve difficult problems as long as ignorance and defeatism can be kept in check. It's a fundamentally optimistic viewpoint. And as such, an infinitely more attractive one in my opinion!

    Moderator Action: You are responsible for what is in your post, including what you quote. Changed the quote as it had language that attempted to fool the autocensor.
    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

    Nothing wrong with a dystopia, but please keep it out of my Civ, I say!

    Yeah, I'm not worried :)
     
  14. Cedbird

    Cedbird Warlord

    Joined:
    Dec 31, 2009
    Messages:
    217
    No offense.But I see a bunch of whining on this thread.Have you no trust in the Sid series? I have enjoyed all of the Civs since Civ 3 including Alpha Centauri.You like me have enjoyed hours and hours of fun.Yes I know there has been let downs.My first major quote after wow was this could be really good or really bad:lol: But yet I have trust. And if nothing else I know Civ 6 is coming and it will be a knockout!
     
  15. black8

    black8 Chieftain

    Joined:
    Oct 29, 2010
    Messages:
    22
    Location:
    Zagreb
    This idea looks awesome.I cant wait to make civilization i choose into space colonies.Bring it on Firaxis:)
     
  16. reventon_703

    reventon_703 Chieftain

    Joined:
    May 3, 2014
    Messages:
    3
    Somehow this reminds me of Starcraft 1, still looking forward to this
     

Share This Page