I agree on both points. I still don't understand how the resources a city has have no effect on ITRs (at least as far as I can tell anyway), you'd think that would be a good thing to tie yields to. Even if they don't want to do something that potentially complex I really feel they need to do SOMETHING. Need to grow your brand new city? Micro your capital to all production and the new city to all food for a few turns and watch the thing take off. In the game I just took those screenshots from the 7 turns (7!) it took me to build a second colonist in Magan were enough to get Ayaan just shy of 5 pop with a little microing. That's 5 pop in something like a dozen turns and if that isn't incredibly dumb for what are supposed to be balanced ITRs I don't know what is. It isn't more balanced, it's just more micro intensive in the least obvious way it possibly could be.