TR yields now always go to the bigger city - regardless of which city is sending the route. It's a very colonialist sort of idea; I don't like it. Concentrating power has been reduced due to less TRs and lower yields, but now you can't even direct the hammers. They just go the one way - towards the bigger city in general. The calculations are even more arcane than before. I confess I can't make sense of it. Battlesuits are in a weird place. They're marginally useful at Aff4, but then Sentinels are just flat out better than Battlesuits at Aff6 until Affinity 10/4 - very nearly to Victory, or simply past Vic conditions if you're beelining tech. Off-affinity 4 is fairly demanding to get, requiring a significant detour from VC. Basically, they're useless most of the time. This was exactly what I was afraid would happen with all the asks for weaker UUs at Aff4. ETRs are better from new, small, and undeveloped cities. I think I liked it better before. That said, the AI nearly always is boosted. I suppose that's a good thing, though I'm reserving judgement. Overall, the complexity and control in TRs is way down. Can't control where the hammers and food go. Smaller yields mean specialization is nearly impossible. Back to having to spam farms everywhere. Fun. Who wanted city specialization anyway?