@PhilBowles
Something still escapes me in all that BPT thing. 1 planted GS = 4 specialists. The second planted GS comes quickly after Education (1 GS point from Oracle + 6 pts from University in the worst case, +50% from UA) - like 10 or so Turns, which makes 2 planted GS's worth 8 specialists.
Which is the thing. Babylon's matching 8 specialists by the time you reach Education. Give Korea 4 cities, and by the time Education arrives they have Cathedrals, Drama & Poetry (amphitheaters) and Currency (Markets) - let's say (as is essentially certain) that Babylon has reached Education before Korea has this tech. Korea has 12 specialist slots already, most of which it is likely to be able to fill. From then on, Korea progresses faster than Babylon since it can found new cities with multiple buildings quickly, it's close to Education (+2 specialists per city), and once it hits that, it's putting out its own GSes as well. At a slower rate than Babylon, but added to its BPT bonuses.
As for duel maps... They are too cheesy, don't you think?
*shrug* I like to randomise maps, and for some reason my Deity games came up with two or three duels in succession.
Imo, at least some of the downvotes for Inca were based on a misunderstanding of terrace bonuses in G&K (they receive all of the farm bonuses now, so they are always as good or better than farms). The civ is also just a lot of fun to play, and its starting bias plus terraces facilitate megacities with observatories, mountain wonders, high production, and high food
I missed that, despite my Inca game being post-G&K, but from recollection I haven't downvoted the Inca, and if I have it was just because I felt they were too far ahead of the pack, not because of the mistake on terrace farms. I don't think it's factored into anyone else's cases.
I should note that I have never voted up or down Korea solely because I'm currently refraining from playing them until the Hwacha glitch is fixed. I've played them once, but that's not enough for me to get a really good flavor.
Hwach'a bonus bug only works on upgrade - do what I do and either hard-build all your Hwach'a or simply don't use them against cities. I end up using more Turtle Ships anyway (my map shuffling turns up a lot of island maps).
Arabia 8
Babylon 12
China 8
Inca 25
Korea 26
Maya 10
Persia 3
Babylon: Yes, I know a lot of the voting is based on things other than power, and Babylon is boring, but I still think they should be much higher relative to Korea despite the latter being far more engaging to play.
China: I'm ambivalent about whether China or Arabia should be cut first, but both need to go - both have got this far at least partly on the strength of good UUs, but even the best UU has a moderately short life and is only useful during wartime. China's done well being the only full warmonger civ to get this far (Persia is somewhat more versatile), but it's time it was on the way out.