1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[vanilla] Civilization Guide: Japan (vanilla)

Civilization Guide: Japan

  1. dexters

    dexters Gods & Emperors Supporter

    Joined:
    Apr 23, 2003
    Messages:
    4,182
    Gender:
    Male
    Location:
    Canada
    dexters submitted a new resource:

    Civilization Guide: Japan - Civilization Guide: Japan

    Read more about this resource...
     
    Last edited by a moderator: Nov 18, 2016
  2. dexters

    dexters Gods & Emperors Supporter

    Joined:
    Apr 23, 2003
    Messages:
    4,182
    Gender:
    Male
    Location:
    Canada
    Images :).
     

    Attached Files:

  3. bcaiko

    bcaiko Emperor

    Joined:
    May 9, 2011
    Messages:
    1,412
    Location:
    Washington, DC
    Awesome job, Dexters. Great information here. I love Barracks/Armoury Samurai producing cities. haha.

    Japan is defintely my fave Civ.
     
  4. Tangpau

    Tangpau Chieftain

    Joined:
    Sep 14, 2011
    Messages:
    2
    Wow very nice. I am kind of new to the game and have not played Japan very much at all. I am going to play them next. Love all the info and ideas. Love the idea of cross-era Promoted Samurai.
     
  5. thectexperience

    thectexperience Chieftain

    Joined:
    Nov 30, 2010
    Messages:
    49
    Location:
    Sydney
    Very nice article, Dexters, and very colourful too. Makes me wanna play a Japan game, which I still havent done, mainly due to my love of Babylon.

    I have to ask about the Bushido ability...is there some kind of combat penalty faced by wounded units? How does it work? I've never noticed it on the combat calculations predictor pop-up. Obviously if it has three HP left and it takes three damage, then it's all over. So what;s the advantage?
     
  6. MadDjinn

    MadDjinn Deity

    Joined:
    Jan 28, 2011
    Messages:
    4,554
    the Mechanics of Combat article explains it.
     
  7. revelation216

    revelation216 NQ Civilopedian

    Joined:
    Oct 18, 2011
    Messages:
    225
    Location:
    USS Missouri
    Hi

    I play as Japan constantly trying to beat King, been doing it for ages, cant break through. Thanks for this.
     
  8. CultureManiac

    CultureManiac Prince

    Joined:
    Dec 24, 2009
    Messages:
    361
    Location:
    Beijing
    Great write-up. This really gets me interested in playing Japan as a war machine. One question, though - what happens to any promotions that a swordsman has when promoted to samarai? (I could experiment myself with this, but I'm sure other Japan noobs might have the same question)
     
  9. MadDjinn

    MadDjinn Deity

    Joined:
    Jan 28, 2011
    Messages:
    4,554
    the same thing that happens to all other promotions when the unit gets upgraded. They stay on the unit.

    This can provide an issue if you took open terrain bonuses before getting to Samurai. You won't get 'free' XP.
     
  10. CultureManiac

    CultureManiac Prince

    Joined:
    Dec 24, 2009
    Messages:
    361
    Location:
    Beijing
    So if you're training your warriors on barbs, maybe it's better to give them Drill 1 and something like Medic, so you don't waste the Shock 1 promotion.
     
  11. revelation216

    revelation216 NQ Civilopedian

    Joined:
    Oct 18, 2011
    Messages:
    225
    Location:
    USS Missouri
    cover 1 also viable - samurai's weakness is vs crossbows, cannons and trebs. gives you the option of cover 2 which can be powerful especially as mech inf (bombers/fighters/arty = ranged attack)
     
  12. bcaiko

    bcaiko Emperor

    Joined:
    May 9, 2011
    Messages:
    1,412
    Location:
    Washington, DC
    Yes. Never give a Warrior/Swordsman you intend to upgrade into Samurai the open-terrain bonus, as it will waste the free open terrain bonus Samurai naturally get upon promotion.

    Of course, this means a promoted Samurai likely isn't going to be one of your city-capturing Samurai, as Samurai popping out of a city with a Barracks and an Armory can have instant city-attack bonuses without any work (Shock 1 for free, Shock 2 on first promotion, city-attack bonus on second promotion). Instead a promoted Samurai is more than likely going to be more useful as a Jack-of-All-Trades type.
     
  13. Dux Malleus

    Dux Malleus Chieftain

    Joined:
    Dec 7, 2011
    Messages:
    6
    Query on the air unit: How does a Zero with Maxed Interception and Sortie fair against a B-17 Bomber (American UU) with extra Evasion, Air Repair, and Logistics? Assume the American player uses the first mission to attack, and the second to heal with the extra health from Air Repair.

    I've played as and against America in late game wars, but never as Japan, and so the threat of conventional bombers is either a continued thorn in my boot or practical guarantee of city conquest.

    If interested, I am willing to run limited scale games between these two civs to understand the mathematics of high-end fighters and high-end bombers in city conquest.
     
  14. b.orchid

    b.orchid Chieftain

    Joined:
    Aug 13, 2010
    Messages:
    34
    Location:
    Melbourne, Australia
    Great job on this article, can't wait to play as Japan again so I can try it all out!
     
  15. MadDjinn

    MadDjinn Deity

    Joined:
    Jan 28, 2011
    Messages:
    4,554
    I'm not sure anyone has ever tested that.

    The Zero has a promotion vs. fighters, not bombers, so I'm not sure it's a reasonable comparison (Zero double intercepts fighters, but the bomber waits until the intercepts are done before attacking).
     
  16. ahawk

    ahawk King

    Joined:
    Aug 22, 2011
    Messages:
    935
    Location:
    Milwaukee
    I actually dislike Japan as a civ, but I think the article does a great job of covering what Japan excels at, and is a great article. STEEL acronym is clever (since the Steel tech is required for the Samurai, arguably the more important of the 2 UU).

    The few times I've played Japan, I simply re-roll until I get a large amount of iron (at least 10) either already in my borders, or not too far off. Japan's just not a great civ to try and ally CSs for resources, since Japan has no economic boosts whatsoever. That's just me, though. And, of course, I've not played them much, so I may not be the best opinion on it ;)
     
  17. Kapis

    Kapis Chieftain

    Joined:
    Mar 12, 2012
    Messages:
    1
    Hello, i have one question: (second about upgrading swordsman was repeated;-)) If i get Populism (autocracy social policy + 25% atack to wounded units) - do the wounded Japan unit make 125% damage of healthy state?
     
  18. The Lone N00b

    The Lone N00b Chieftain

    Joined:
    Mar 19, 2012
    Messages:
    3
    I absolutely love Japan and play them in 95% of my games. However, I seem to have trouble expanding while still maintaining decent gold and happiness output.

    I was wondering, what policies do you adopt? Also what wonders, if any, do you build? And how do you maintain a steady gold output while still holding onto a powerful army. Thanks!
     
  19. Dumanios

    Dumanios MLG

    Joined:
    Oct 24, 2008
    Messages:
    4,882
    Don't forget in Authoritarianism(i think), you can get a bonus where wounded units are stronger. Combined with Bushido, you end up with units that are stronger when they're wounded!
     
  20. FeiLing

    FeiLing Deity

    Joined:
    Jan 9, 2012
    Messages:
    2,076
    Somewhere on these forums I've read from someone trustworthy, that Japan with the Autocracy policy will not deal up to 125% dmg. It will be capped at 100%, so that policy is actually a bit less efficient for Japan than for others (but still works).
     

Share This Page