New version 1.20 (build 707).
This time something special.
44. Finally fixed AI attitude calculation. Due to the uninitialized variable, every turn the attitude of the AI changed to the minimum, which made the AI very aggressive towards the player. This bug turned out to be so obvious that it was decided to completely remove the option to enable the fix. This bug is fixed by default without any options.
Unlike the previous version of the patch, which originated somewhere in the deep history of this forum, and which completely cut off the change in the attitude, now the calculation of the attitude should be performed as it was intended by the algorithm.
Just finally tried your latest version and wow mate.. so much good stuff.. I love all the advisor screen improvements with the icons and stretchable windows.. I love how you can shrink the sidebar but the minimap stays vertically big for larger maps (eg below is me playing that super earth map I found a while back). Love the tooltips on units and cities.. so friggin good.
I was a bit worried about whether the shrunken side bar would mess with custom interfaces like the one we use in the HoMM mod but I can see everything looks fine still! I was also curious to see if your tool tips box was taking it's background pattern from the usual place in the icons gif file but I'm guessing it's not as it stayed grey and didn't change, not that it really matters haha! It's picked up my building and resource icons from my custom icons file though which is good.
Btw I noticed you haven't updated your feature list within the mod itself as it's still the same list as the old version. You gotta add all your new and AMAZING stuff you listed here into there mate haha.
Any chance you'll be including your below city radius borders as an optional tickbox in the future? I know you wanted to make it better and not show hidden/undiscovered cities, however honestly what you got it to here is good enough for me and I'm sure it'll be more than enough for others too. Especially as when I think of some of those similar era early civ border games (eg SMAC, CTP1&2, FreeCiv, Civ3) I'm pretty sure 1 or 2 of them actually showed borders for hidden/undiscovered cities too so even the pros couldn't do any better sometimes haha!
I will send this files for reanalysis as false positive to the Avast but that will take time. Also check your signature base is up to date. Also I'm not sure that next release I'l have to do this again as my program uses "suspicious" technique called dll-injection.