Have you seen the algorithm provided by FoxAhead? It is anything but simple. Numerous errors in descriptions provided with the game ensure me that the production of Civ2 was chaotic and the product is filled with bugs which we learned to love. E.g. power of howitzer is ridiculous because they were playing with HP and firepower (and I guess never properly tested the unit). Costs of bribing a city is laughable and just a fraction of the cost of bribing units garrisoned in that very city (even though we would need to de-stack those units). Courthouse in Communism does nothing because the gov probably had some corruption during testing. Etc., etc. Still, the game is great but if we can patch some issues (especially as obvious as the happiness quirk) why not?This isn't a bug that is hidden behind some randomness (MGE Attitude), or only occurs in specific locations (double tile working over dateline), or requires somewhat unusual circumstances to trigger (ship disband bug). This is something that is trivially noticeable to anyone who asks the question "do the angry citizens work as we intend them to?"
Really? You have discontent people who will strike and they are not convinced but the very most radical group jumps from angry to happy?Thematically, it seems reasonable that citizens who are "angry" about being in a large empire might change their minds if they actually receive some economic benefit from it. From a gameplay perspective, it encourages the use of luxuries from tax rates, but gives substantially smaller happiness boost when using entertainers.