I don't like when a howitzer, or any two-or-more-move unit, automatically attacks the second time. In the original, and the first version of the mod I installed, I had the choice not to. That was better.
Yes this is option
Don't break unit movement on ZOC (zone of control). If unit has 'Go To' order, it doesn't stop when entering ZOC. Of course, the ZOC rule still applies. Originally, this behavior was applied only for role 7 units (Caravan, Freight). Be careful with this option, the unit will only stop when it breaks the ZOC rule or runs out of movement points. That is, for example, a unit directed at an enemy city will continuously try to enter it, attacking the defenders. Or attack an enemy unit suddenly emerging from the fog of war.
The original game relies on ZOC to break 'Go To' order. With this new option turned on (in-game Menu - UI Additions - Settings) when you use 'Go To' order for attacking with multi-move unit, it will try continuously enter target square until running out of movement points or losing/winning.
I added this option when I got tired of pushing units through enemy territory. For example, a spy or a plane, who ignores ZOC, constantly stops near enemy units. Or an attacking unit that can pass by respecting the ZOC rule also stops constantly when facing enemy units.
Yes, this option still need to be improved. There are some bad behaviors such as multi-attacking. If you feel uncomfortable with current implementation you can switch this off.
Nope

Never did that. My
OCD is to reduce the width of the status bar until the font switches to the smaller of the three variants. And then to adjust other two windows. For that I added 'Arrange Windows S' in the Menu - View. The other 'Arrange Windows L' is a larger variant. In both variants the height of the World (minimap) window is adjusted to get the best maximum zoom while not to shorten the status bar too much.
-And it's frustrating, while maximizing the size of the main window, that you can't move two or three border pixels off the top of the screen and twelve off the bottom. (The right column is, other than the top three pixels, fine, as the worldmap doesn't display at a useful size any smaller than I have it, so the Status box taking up more room than it needs seems unavoidable.)
So how about a Maximize Windows button in the View menu? No borders to the windows at all...
So apparently your problem is the small screen resolution. So you're trying to win even a few pixels hiding window borders and titles.
I think it can be done, although it may entail several problems. Nevertheless, I will add this to the already rather big TODO list.