EDITED:
In current dev for both Civ 2 MGE and Civ 2 ToT:
- Increase the global max units from 2048 to 32000.
- Increase the max gold from 30,000 to 2,000,000,000.
- Increase the max map surface from 10,000 to 32,767.
- Increase the max population from 320,000,000 to 2.000,000,000.
- Increase time limit from 2020 to 9999
- Increase the Events memory to 212,960
- Remove the CD check.
Check recent post of this topic if you wanna try last dev. files
In current dev for both Civ 2 MGE and Civ 2 ToT:
- Increase the global max units from 2048 to 32000.
- Increase the max gold from 30,000 to 2,000,000,000.
- Increase the max map surface from 10,000 to 32,767.
- Increase the max population from 320,000,000 to 2.000,000,000.
- Increase time limit from 2020 to 9999
- Increase the Events memory to 212,960
- Remove the CD check.
Check recent post of this topic if you wanna try last dev. files

. It is possible there is problem at some higher count somewhere in the civ2 code. If you encounter such bug past a certain global max units, please post the count or the save so I can have a look at it


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I've done a little events testing (with and without Timbatron's patch). The increased memory allocation for events works fine when I'm beginning a new scenario or loading a clean SAV file (with the larger events file present in the directory). However, if I load a SAV file with embedded events that exceed the original 104 kB maximum, I get a CTD, as I would if I were using an unpatched executable.
As soon as the ToT background comes up, a fatal error pops up as well and Civ2 crashes.