I made no suggestion. Your posts painted all that up. In your pursuit of ironic tone, you left out those details you might have wanted me to have when judging you by your posts.
As to whether or not the criticism was meaningful, I disagree. He made a claim and he supported it. The meaning was the support of the claim. Civilization V is (as the earlier incarnations of the franchise) a simplification of a very subtle and complex network of cultures, races, technologies, et al. He supported the claim.
I don't see how you can avoid reaching that same conclusion, within the context of the critic's thesis.
And I don't patronize people for not seeking a Lit degree. I ridicule people for lambasting a critique because they don't understand what it's saying.
Keep up, Mr. College. You'll get there.
(now THAT was patronizing).
I gathered what the point was. The fact is: Regardless of how brilliant any of the points were, I don't care. You can do the same type over-analysis with almost any game on the market. They did it with Medal of Honor here on base.
The truth is, when you try to make an intellectual judgement on a game, it's a moot point for the simple fact that
it's about a game. If the points were about a book, about a show, about a movie, about the education system... or even about a simulator... they would be easier to accept. However, in the context of a game, they lose their meaning; for the same reason that the majority of people who play shooters don't care that media often makes shooters sound like murder simulators.
I start to read it, and the first response is "Someone wrote an article analyzing
Civilization 5?" Immediately, the article begins to lose impact, because I don't take the game serious enough for any serious analyzation to matter. I'm not worried that children will walk away thinking that Indians are only good for reproducing, or that Native Americans are only good at running through forests, or that any civilization is less important for not being included in the game.
It's a game, and I trust that people will understand: to be a successful game, it must have lasting appeal. In order to have lasting appeal, it must have replay-ability. In order to have replay-ability, there must be something different between playthroughs. That "something different" is cultural traits. It is part of what makes a game fun.
The initial response immediately led me to the thought that some of the points (while possibly valid) still sounded silly, or to be "reaching" (Hexagons being methods to force organization on a public, for example). In the context of the game, Hexagons are an arbitrary distance system that allows you to play the game with some reference for scale and distance. In other words, the hexagons in Civ5 are no different from miles or kilometers. Understanding this, the statement loses effect with regards to the game. Given that I don't have the same references that the author has regarding the state information- and that I don't see a need to verify or disprove his statements about countries, leaves me at the position that I just don't care.
While well written, the impact to me was that the author either had a lot of time (ex. writing for himself); or was not writing this article for my demographic (ex. writing for a class). Beyond these two observations, it became a moot point.