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Civilization IV: 2010

Discussion in 'Civ4 - Creation & Customization' started by allypower, Apr 23, 2012.

  1. allypower

    allypower Warlord

    Joined:
    May 26, 2010
    Messages:
    161
    This is a mod / scenario that I've been making since 2010. I guess I would like to make a thread for it just in case I need to release as well some help.

    The story: since Civilization 2 Test of Time, I've been trying to incorporate a few new futuristic units from Xenogears into the Civilization game. In 2009 I've finally sat down to make the models to use in Civilization 4 and finally able to incorporate them into a modern world setting. While I don't plan to release this particular scenario nor the resource files associated with Xenogears models since I will be using them for a Xenogears Remake, I think it is possible to extract the modern civilizations from this and compile it into another scenario to share with everyone.

    Release date: TBA

    I will be adding more information here as a development thread.

    Civilizations: There are 50 right now, but the first 3 will be removed upon the release version.
    Spoiler :

    1. Ignas - force from Xenogears
    2. Mithril - a mercenary force in Full Metal Panic
    3. Amalgam - a terrorist force in Full Metal Panic

    4. Algeria
    5. Argentina
    6. Australia
    7. Bolivia
    8. Brazil
    9. Canada
    10. Central Africa
    11. Chile
    12. China
    13. Colombia
    14. Congo
    15. Costa Rica
    16. Cuba
    17. Egypt
    18. France
    19. Germany
    20. Greece
    21. India
    22. Indonesia
    23. Iran
    24. Iraq
    25. Israel
    26. Italy
    27. Japan
    28. Kazakhstan
    29. Mali
    30. Mexico
    31. Mongolia
    32. New Zealnd
    33. Nigeria
    34. North Korea
    35. Pakistan
    36. Poland
    37. Russia
    38. Saudi Arabia
    39. South Africa
    40. South Korea
    41. Spain
    42. Sweden
    43. Thailand
    44. Turkey
    45. Uganda
    46. Ukraine
    47. United Kingdom
    48. United States
    49. Venezuela
    50. Vietnam


    Screenshots:

    Globe views

    Spoiler :






    Civilization list with their seals
    Spoiler :




    Coroporation
    Spoiler :




    The following units are currently present but won't be released. There will be others flavors of modern units.
    Spoiler :










    I might incorporate technologies / units from Next War sometimes in the future, but that means I have to sort out the tech tree
     
  2. allypower

    allypower Warlord

    Joined:
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    Reserved 1. Just in case.
     
  3. allypower

    allypower Warlord

    Joined:
    May 26, 2010
    Messages:
    161
    Reserved 2. Just in case.
     
  4. allypower

    allypower Warlord

    Joined:
    May 26, 2010
    Messages:
    161
    Reserved 3. Just in case.
     
  5. Voyhkah

    Voyhkah Political Activist

    Joined:
    Apr 25, 2009
    Messages:
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    Location:
    Earth
    Nice to see a new mod coming along.
     
  6. stfoskey12

    stfoskey12 Emperor of Foskania

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    Shouldn't the xenogear also have the Combat I-IV promotions as well as medic I-II promotions?
     
  7. dacubz145

    dacubz145 Deity

    Joined:
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    Messages:
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    Location:
    Windy City
    Nice work, definatly has potential:goodjob:

    Is this going to be just futuristic or fantasy? Like are the earth civs fighting each other with the units, or are there certain civs with the units attacking all the earth civs
     
  8. allypower

    allypower Warlord

    Joined:
    May 26, 2010
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    @stfoskey12

    Xenogears and all other robots have 2 potential promotion only. The promotion symbols you see are not medic III and Combat V. Those are

    Nanotech: Can heal while moving, heals extra 100% damage / turn in enemy, neutral and friendly lands

    Robotic Engine: attack multiple times per turn, can use enemy roads, -1 terrain movement cost, heals 10% damage / turn in enemy, neutral lands, +25% hill attack, +10% coast attack, +50% jungle attack and +50% forest attack

    The last 4 on the robotic engine was to negate defense bonus of opposing defending units on these terrain types.

    @dacubz145

    The release version will take out Ignas, Mithril and Amalgam. No robots. It's just modern. I'm working on relationship between civilizations atm.
     
  9. stfoskey12

    stfoskey12 Emperor of Foskania

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    Xenogears seems too strong.
     
  10. allypower

    allypower Warlord

    Joined:
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    Yeah, but it's a slayer of God, so yes it is supposed to be a little overpower.

    It's also a unique unit and cannot be reproduced just like any other omnigears. However it can be killed, there are other producible robots that have similar stats that can take it down as a stack.
     

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